@misc { , title = {Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games}, abstract = {Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale; no sooner is one technology introduced than it is superseded by another, boasting a range of new refinements and enhanced performance.}, doi = {10.1093/oxfordhb/9780199797226.013.028}, isbn = {9780199797226}, journal = {Oxford handbook of interactive audio}, publicationstatus = {Published}, url = {https://hull-repository.worktribe.com/output/381331}, keyword = {Cultural and Creative Industries, Game soundtracks}, year = {2014}, author = {Mitchell, Helen} }