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Using motivation derived from computer gaming in the context of computer based instruction

Brayshaw, Mike; Gordon, Neil

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Abstract

This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruction, and in particular in online learning interaction. The paper explores the human psychology of gaming and how this can be applied to learning, the computer mechanics of media presentation, affordances and possibilities, and the emerging interaction of playing games and how this itself can provide a pedagogical scaffolding to learning. In doing so the paper focuses on four aspects of Game Based Motivation and how it may be used; (i) the game player’s perception; (ii) the game designers’ model of how to motivate; (iii) team aspects and social interaction as a motivating factor; (iv) psychological models of motivation. This includes the increasing social nature of computer interaction. The paper concludes with a manifesto for exploiting game based motivation in learning.

Start Date Jul 13, 2016
Publication Date 2016-07
Journal 2016 science and information conference proceedings
Peer Reviewed Not Peer Reviewed
Pages 828-832
ISBN 9781467384605
DOI https://doi.org/10.1109/sai.2016.7556074
Keywords eLearning, Game based learning, Gamification, Motivation, Computer based instruction, Education systems design, Computer based instruction
Publisher URL https://ieeexplore.ieee.org/document/7556074/
Copyright Statement © 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.

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