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Adopting the use of a legacy digital artefact in formal educational settings: opportunities and challenges (2019)
Journal Article
Gouseti, A., Abbott, D., Burden, K., & Jeffrey, S. (in press). Adopting the use of a legacy digital artefact in formal educational settings: opportunities and challenges. Technology, Pedagogy and Education,

This paper explores how a legacy digital artefact can be adopted within formal education settings and looks at the pedagogical and other opportunities created by its use within primary and secondary classrooms. In particular, through a compar-ative c... Read More about Adopting the use of a legacy digital artefact in formal educational settings: opportunities and challenges.

Exploring doctoral students’ use of digital technologies: what do they use them for and why? (2017)
Journal Article
Gouseti, A. (2017). Exploring doctoral students’ use of digital technologies: what do they use them for and why?. Educational review, 69(5), 638-654. https://doi.org/10.1080/00131911.2017.1291492

© 2017 Educational Review. Digital technologies now form an integral feature of the university student experience and there is a range of studies that explore digital technology use within a higher education context. However, very few of these studie... Read More about Exploring doctoral students’ use of digital technologies: what do they use them for and why?.

Development of cross-curricular key skills using a 3D immersive learning environment in schools (2017)
Journal Article
Abbott, D., Jeffrey, S., Gouseti, A., Burden, K., & Maxwell, M. (2017). Development of cross-curricular key skills using a 3D immersive learning environment in schools. Communications in Computer and Information Science, 725, 60-74. https://doi.org/10.1007/978-3-319-60633-0_6

© Springer International Publishing AG 2017. Pedagogical opportunities offered by 3D immersive environments are not restricted to subject-based knowledge but also include non-disciplinary and cross-curricular key skills. This pilot study introduced a... Read More about Development of cross-curricular key skills using a 3D immersive learning environment in schools.

‘Old Wine in Even Newer Bottles’: the uneasy relationship between web 2.0 technologies and European school collaboration (2013)
Journal Article
Gouseti, A. (2013). ‘Old Wine in Even Newer Bottles’: the uneasy relationship between web 2.0 technologies and European school collaboration. European Journal of Education, 48(4), 570-585. https://doi.org/10.1111/ejed.12051

The idea of using digital technologies and in particular web 2.0 tools to enhance school collaboration has recently been received with great enthusiasm and a range of new collaborative initiatives has emerged. Through a comparative qualitative case s... Read More about ‘Old Wine in Even Newer Bottles’: the uneasy relationship between web 2.0 technologies and European school collaboration.

An overview of web-based school collaboration: a history of success or failure? (2013)
Journal Article
Gouseti, A. (2013). An overview of web-based school collaboration: a history of success or failure?. Cambridge Journal of Education, 43(3), 377-390. https://doi.org/10.1080/0305764x.2013.792785

The notion of school collaboration has become widely recognised as an effective means of fostering cultural links and supporting communication between geographically separated schools. As shall be acknowledged in this paper, school collaboration foll... Read More about An overview of web-based school collaboration: a history of success or failure?.


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