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Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games (2014)
Book Chapter
Mitchell, H. (2014). Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games. In The Oxford Handbook of Interactive Audio. The University of Hull. https://doi.org/10.1093/oxfordhb/9780199797226.013.028

Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale... Read More about Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games.

Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper (2014)
Journal Article
Mitchell, H. R. (2014). Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper. Horror studies, 5(1), 127-144. https://doi.org/10.1386/host.5.1.127_1

© 2014 Intellect Ltd Article. If you have ever experienced the cold chill of fear when watching a film or playing a video or computer game, it is highly probable that your responses have been manipulated by composers exploiting the musical resources... Read More about Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper.