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A flexible approach to introductory programming : engaging and motivating students (2019)
Conference Proceeding
Gordon, N., Brayshaw, M., & Grey, S. (2019). A flexible approach to introductory programming : engaging and motivating students. In CEP '19 Proceedings of the 3rd Conference on Computing Education Practicedoi:10.1145/3294016.3294025

© 2019 Copyright is held by the owner/author(s). In this paper, we consider an approach to supporting students of Computer Science as they embark upon their university studies. The transition to Computer Science can be challenging for students, and e... Read More

Disability-aware adaptive and personalised learning for students with multiple disabilities (2017)
Journal Article
Nganji, J. T., & Brayshaw, M. (2017). Disability-aware adaptive and personalised learning for students with multiple disabilities. International Journal of Information and Learning Technology, 34(4), 307-321. doi:10.1108/IJILT-08-2016-0027

Purpose The purpose of this paper is to address how virtual learning environments (VLEs) can be designed to include the needs of learners with multiple disabilities. Specifically, it employs AI to show how specific learning materials from a huge repo... Read More

Connecting undergraduate students as partners in computer science teaching and research (2017)
Journal Article
Gordon, N. A., & Brayshaw, M. (2017). Connecting undergraduate students as partners in computer science teaching and research. New Directions in the Teaching of Physical Sciences, 12(12), doi:10.29311/ndtps.v0i12.598

Connecting undergraduate students as partners can lead to the enhancement of the undergraduate experience and allow students to see the different sides of the university. Such holistic perspectives may better inform academic career choices and postgr... Read More

Collaborative hybrid agent provision of learner needs using ontology based semantic technology (2017)
Journal Article
Nganji, J., Brayshaw, M., & Gordon, N. (2017). Collaborative hybrid agent provision of learner needs using ontology based semantic technology. Lecture notes in computer science, 10296 LNCS, 341-351. doi:10.1007/978-3-319-58515-4_27

© Springer International Publishing AG 2017. This paper describes the use of Intelligent Agents and Ontologies to implement knowledge navigation and learner choice when interacting with complex information locations. The paper is in two parts: the fi... Read More

Flexible virtual environments: Gamifying immersive learning (2017)
Journal Article
Gordon, N., & Brayshaw, M. (2017). Flexible virtual environments: Gamifying immersive learning. Communications in computer and information science, 714, (115-121). doi:10.1007/978-3-319-58753-0_18. ISSN 1865-0937

© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual Environment (VE) equipment - with the launch of domestic technologies such as the Oculus Rift, Microsoft Hololens and Sony Playstation VR) - offer new w... Read More

Using motivation derived from computer gaming in the context of computer based instruction (2016)
Conference Proceeding
Brayshaw, M., & Gordon, N. (2016). Using motivation derived from computer gaming in the context of computer based instruction. doi:10.1109/sai.2016.7556074

This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruct... Read More

Heuristic Evaluation for Serious Immersive Games and M-instruction (2016)
Journal Article
Brayshaw, M., Gordon, N., & Aljaber, T. (2016). Heuristic Evaluation for Serious Immersive Games and M-instruction. Lecture notes in computer science, 9753, (310-319). doi:10.1007/978-3-319-39483-1_29. ISSN 0302-9743

© Springer International Publishing Switzerland 2016. Two fast growing areas for technology-enhanced learning are serious games and mobile instruction (M-instruction or M-Learning). Serious games are ones that are meant to be more than just entertain... Read More

Maximising gain for minimal pain: Utilising natural game mechanics (2013)
Journal Article
Gordon, N., Brayshaw, M., & Grey, S. (2013). Maximising gain for minimal pain: Utilising natural game mechanics. Innovation in teaching and learning in information and computer sciences, 12(1), 27-38. doi:10.11120/ital.2013.00004

This paper considers the application of natural games mechanics within higher education as a vehicle to encourage student engagement and achievement of desired learning outcomes. It concludes with desiderata of features for a learning environment whe... Read More

Ontology‐driven disability‐aware e‐learning personalisation with ONTODAPS (2012)
Journal Article
Nganji, J. T., Brayshaw, M., & Tompsett, B. (2012). Ontology‐driven disability‐aware e‐learning personalisation with ONTODAPS. Campus-Wide Information Systems, 30(1), (17-34). doi:10.1108/10650741311288797. ISSN 1065-0741

Purpose- The purpose of this paper is to show how personalisation of learning resources and services can be achieved for students with and without disabilities, particularly responding to the needs of those with multiple disabilities in e-learning sy... Read More

Designing personalised learning resources for disabled students using an ontology-driven community of agents (2012)
Book
Nganji, J., & Brayshaw, M. (2012). Designing personalised learning resources for disabled students using an ontology-driven community of agents. Information systems research and exploring social artifacts: approaches and methodologies, 81 - 102. IGI Global

The exploration of social artifacts for the disabled is an important and timely issue. The affordances of new technologies like the Semantic Web allow more intelligent handling of educational learning resources that open up the potential of personali... Read More

Describing and assessing image descriptions for visually impaired web users with IDAT (2012)
Journal Article
Brayshaw, M., Nganji, J. T., Brayshaw, M., & Tompsett, B. (2013). Describing and assessing image descriptions for visually impaired web users with IDAT. Advances in Intelligent Systems and Computing, 179, (27-37). doi:10.1007/978-3-642-31603-6_3. ISSN 2194-5357

People with visual impairments, particularly blind people face alot of difficulties browsing the web with assistive technologies such as screen readers, when websites do not conform to accessibility standards and are thus inaccessible. HTML is the ba... Read More

Personalized Content Provision for Virtual Learning Environments via the Semantic Web (2012)
Journal Article
Wen, L., Brayshaw, M., & Gordon, N. (2012). Personalized Content Provision for Virtual Learning Environments via the Semantic Web. Innovation in teaching and learning in information and computer sciences, 11(1), (14-26). doi:10.11120/ital.2012.11010014. ISSN 1473-7507

In this paper we discuss how we may personalize e-learning along three distinct axes, namely: teaching and learning pedagogical philosophies, personalized educational processes to taste and the coordination of these processes during execution. In doi... Read More

E-commerce And E-business: A new paradigm or old business in new clothes? (2006)
Conference Proceeding
Brayshaw, M., & Gordon, N. (2006). E-commerce And E-business: A new paradigm or old business in new clothes?. In P. Isaías, M. McPherson, & F. Bannister (Eds.), Proceedings of the IADIS International Conference on e-Society, 178 - 182

This paper aims to answer the question implicit in the title, namely is e-commerce and e-business a new paradigm or old business in new clothes? We consider whether this topic is truly a new discipline worthy of study and understanding in its own rig... Read More