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All Outputs (3)

A hybrid evaluation approach and guidance for mHealth education applications (2017)
Book Chapter
Aljaber, T., & Gordon, N. (2018). A hybrid evaluation approach and guidance for mHealth education applications. In Advances in Intelligent Systems and Computing; Advances in Usability and User Experience (282-290). Springer Verlag. https://doi.org/10.1007/978-3-319-60492-3_27

© Springer International Publishing AG 2018. Mobile health education applications (MHEAs) are used to support different users. However, although these applications are increasing in number, there is no effective evaluation framework to measure their... Read More about A hybrid evaluation approach and guidance for mHealth education applications.

A guidance and evaluation approach for mHealth education applications (2017)
Book Chapter
Gordon, N., & Aljaber, T. (2017). A guidance and evaluation approach for mHealth education applications. In Learning and Collaboration Technologies. Technology in Education; Lecture Notes in Computer Science (330-340). Springer Verlag. https://doi.org/10.1007/978-3-319-58515-4_26

© Springer International Publishing AG 2017. A growing number of mobile applications for health education are being utilized to support different stakeholders, from health professionals to software developers to patients and more general users. There... Read More about A guidance and evaluation approach for mHealth education applications.

Heuristic Evaluation for Serious Immersive Games and M-instruction (2016)
Journal Article
Brayshaw, M., Gordon, N., & Aljaber, T. (2016). Heuristic Evaluation for Serious Immersive Games and M-instruction. Lecture notes in computer science, 9753, 310-319. https://doi.org/10.1007/978-3-319-39483-1_29

© Springer International Publishing Switzerland 2016. Two fast growing areas for technology-enhanced learning are serious games and mobile instruction (M-instruction or M-Learning). Serious games are ones that are meant to be more than just entertain... Read More about Heuristic Evaluation for Serious Immersive Games and M-instruction.