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All Outputs (3)

Re-thinking technology and its growing role in enabling patient empowerment (2018)
Journal Article
Akeel, A. U., & Mundy, D. (2019). Re-thinking technology and its growing role in enabling patient empowerment. Health Informatics Journal, 25(4), 1278-1289. https://doi.org/10.1177/1460458217751013

© The Author(s) 2018. The presence and increase of challenges to eHealth in today’s society have begun to generate doubts about the capability of technology in patient empowerment, especially within the frameworks supporting empowerment. Through the... Read More about Re-thinking technology and its growing role in enabling patient empowerment.

Exploring approaches to the generation and representation of heritage artefacts in video game contexts (2016)
Journal Article
Mundy, D., & Balela, M. S. (2016). Exploring approaches to the generation and representation of heritage artefacts in video game contexts. Asia Pacific Media Educator, 26(1), 99-112. https://doi.org/10.1177/1326365X16640347

© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressio... Read More about Exploring approaches to the generation and representation of heritage artefacts in video game contexts.

Here be dragons: experiments with the concept of 'choose your own adventure' in the lecture room (2013)
Journal Article
Mundy, D. P., & Consoli, R. (2013). Here be dragons: experiments with the concept of 'choose your own adventure' in the lecture room. Innovations in education and teaching international, 50(2), 214-223. https://doi.org/10.1080/14703297.2012.760869

One of the most traditional challenges of teaching is that of engaging learners with delivered content both within and outside of the taught environment. There are many different approaches to achieving learner engagement; however, this paper focuses... Read More about Here be dragons: experiments with the concept of 'choose your own adventure' in the lecture room.