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Flash Flood!: A SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology (2020)
Journal Article
Skinner, C. (2020). Flash Flood!: A SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology. Geoscience Communication, 3(1), 1-17. https://doi.org/10.5194/gc-3-1-2020

The risk of flooding around the world is large and increasing, yet in many areas there is still a difficulty in engaging the public with their own flood risk. Geomorphology is a science that is linked to flooding and can exacerbate risks, but awarene... Read More about Flash Flood!: A SeriousGeoGames activity combining science festivals, video games, and virtual reality with research data for communicating flood risk and geomorphology.

Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic? (2019)
Journal Article
Hut, R., Albers, C., Illingworth, S., & Skinner, C. (2019). Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?. Geoscience Communication, 2(2), 117-124. https://doi.org/10.5194/gc-2-117-2019

From the wilderness of Hyrule, the continent of Tamriel, and the geographies of Middle Earth, players of video games are exposed to wondrous, fantastic, but ultimately fake, landscapes. Given the time people may spend in these worlds compared to the... Read More about Taking a Breath of the Wild: are geoscientists more effective than non-geoscientists in determining whether video game world landscapes are realistic?.