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Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s (2016)
Journal Article
Mayne, L. (2017). Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s. Historical Journal of Film, Radio and Television, 37(3), 559-576. https://doi.org/10.1080/01439685.2016.1220765

The British ‘B’ movie had its heyday from the post-war period up until the early 1960s. ‘B’ movies were cheap feature films of around one-hour long which were shown along with ‘first’ features as part of cinema double-bill programmes. But by 1963, Br... Read More about Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s.

Prunes and posses: Individuation and team cohesion in Silent Witness (2016)
Journal Article
Khorikian, A. (2016). Prunes and posses: Individuation and team cohesion in Silent Witness. Journal of British cinema and television, 13(3), 450-468. https://doi.org/10.3366/jbctv.2016.0329

© Edinburgh University Press. Silent Witness (BBC, 1996-) is a long-running and successful forensic crime drama. Although academic attention to the series has thus far focused on the iconic original protagonist Sam Ryan (Amanda Burton), an intriguing... Read More about Prunes and posses: Individuation and team cohesion in Silent Witness.

Exploring approaches to the generation and representation of heritage artefacts in video game contexts (2016)
Journal Article
Mundy, D., & Balela, M. S. (2016). Exploring approaches to the generation and representation of heritage artefacts in video game contexts. Asia Pacific Media Educator, 26(1), 99-112. https://doi.org/10.1177/1326365X16640347

© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressio... Read More about Exploring approaches to the generation and representation of heritage artefacts in video game contexts.

Television aesthetics, media and cultural studies and the contested realm of the social (2016)
Journal Article
Zborowski, J. (2016). Television aesthetics, media and cultural studies and the contested realm of the social. Critical studies in television, 11(1), 7-22. https://doi.org/10.1177/1749602015619632

This article seeks to intervene in the ‘television aesthetics’ versus ‘media and cultural studies’ debate. It argues that aesthetic evaluation does not necessarily rely upon bad textual others or result in canon construction. It engages with Bourdieu... Read More about Television aesthetics, media and cultural studies and the contested realm of the social.