Skip to main content

Research Repository

Advanced Search

All Outputs (56)

How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions (2017)
Book Chapter
Hayhurst, J. (2018). How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions. In T. Jung, & M. C. tom Dieck (Eds.), Augmented Reality and Virtual Reality: Empowering Human, Place and Business (295-305). Springer Publishing Company. https://doi.org/10.1007/978-3-319-64027-3_20

The number of people worldwide that suffer with Dementia is estimated at 46 million people and is set to increase to 131.5 million by 2050 at a combined cost estimated at $818bn. Caring for our elderly population living with dementia raises issues ov... Read More about How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions.

Cartoons vs. manga movies : a brief history of anime in the UK (2017)
Journal Article
Hernández-Pérez, M., Corstorphine, K., & Stephens, D. (2017). Cartoons vs. manga movies : a brief history of anime in the UK. Mutual Images, 2(Winter), 5-43. https://doi.org/10.32926/2017.2.HER.carto

This paper has as main objective to explore, adopting a historical and critical perspective, the release of film and anime TV in UK. This would be a first step towards the studio of the peculiar implementation of manganime Culture in Britain. Compare... Read More about Cartoons vs. manga movies : a brief history of anime in the UK.

An Uncompetitive Cinema: The British Fiction Short Film in the 1960s (2017)
Journal Article
Mayne, L. (2018). An Uncompetitive Cinema: The British Fiction Short Film in the 1960s. Historical Journal of Film, Radio and Television, 38(1), 116-132. https://doi.org/10.1080/01439685.2017.1300000

This article offers a historical study of short films and their place in the British cinema programmes of the 1960s as a way of exploring the monopolistic practices which characterised the film industry during this period. Focusing on the short ficti... Read More about An Uncompetitive Cinema: The British Fiction Short Film in the 1960s.

Feminist documentary cinema as a diffraction apparatus for the visualisation of care labour: the Spanish collective film Cuidado, resbala (2013) (2017)
Journal Article
Calderón, O. (2017). Feminist documentary cinema as a diffraction apparatus for the visualisation of care labour: the Spanish collective film Cuidado, resbala (2013). Feminist Media Studies, 17(2), 308-312. https://doi.org/10.1080/14680777.2017.1283750

This essay analyses the Spanish documentary film Cuidado, resbala (María Camacho Gómez, Montserrat Clos Fabuel, Mercedes Cordero Suárez, Vanessa Gómez Martínez, Carolina Suarez Rasmussen and Leonor Jiménez Moreno, 2013) as a diffraction apparatus tha... Read More about Feminist documentary cinema as a diffraction apparatus for the visualisation of care labour: the Spanish collective film Cuidado, resbala (2013).

“A malignant, seething hatework”: an introduction to U.S. 21st century hardcore horror (2016)
Journal Article
Aston, J. (2016). “A malignant, seething hatework”: an introduction to U.S. 21st century hardcore horror. Senses of cinema,

The proliferation of U.S. horror films in the 21 st century has engendered an increase in critical and academic response which has almost exclusively focused on the conventions of mainstream horror cinema. That is, films sanctioned by classificatory... Read More about “A malignant, seething hatework”: an introduction to U.S. 21st century hardcore horror.

Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s (2016)
Journal Article
Mayne, L. (2017). Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s. Historical Journal of Film, Radio and Television, 37(3), 559-576. https://doi.org/10.1080/01439685.2016.1220765

The British ‘B’ movie had its heyday from the post-war period up until the early 1960s. ‘B’ movies were cheap feature films of around one-hour long which were shown along with ‘first’ features as part of cinema double-bill programmes. But by 1963, Br... Read More about Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s.

Television aesthetics, media and cultural studies and the contested realm of the social (2016)
Journal Article
Zborowski, J. (2016). Television aesthetics, media and cultural studies and the contested realm of the social. Critical studies in television, 11(1), 7-22. https://doi.org/10.1177/1749602015619632

This article seeks to intervene in the ‘television aesthetics’ versus ‘media and cultural studies’ debate. It argues that aesthetic evaluation does not necessarily rely upon bad textual others or result in canon construction. It engages with Bourdieu... Read More about Television aesthetics, media and cultural studies and the contested realm of the social.

Plug-in to fear: game biosensors and negative physiological responses to music (2015)
Journal Article
Mitchell, H. (2015). Plug-in to fear: game biosensors and negative physiological responses to music. Music and the moving image, 8(1), 37-57. https://doi.org/10.5406/musimoviimag.8.1.0037

The games industry is beginning to embark on an ambitious journey into the world of biometric gaming in search of more exciting and immersive gaming experiences. Whether or not biometric game technologies hold the key to unlock the “ultimate gaming e... Read More about Plug-in to fear: game biosensors and negative physiological responses to music.

Classical Hollywood cinema: Point of view and communication (2015)
Book
Zborowski, J. (2015). Classical Hollywood cinema: Point of view and communication. Manchester, UK: Manchester University Press

© James Zborowski 2016. All rights reserved. This book offers a new approach to filmic point of view by combining close analyses informed by the tools of narratology and philosophy with concepts derived from communication studies. Each chapter stages... Read More about Classical Hollywood cinema: Point of view and communication.

Dementia, music and biometric gaming: Rising to the Dementia Challenge (2015)
Journal Article
Mitchell, H. R. (2015). Dementia, music and biometric gaming: Rising to the Dementia Challenge. Leonardo music journal : LMJ : journal of the International Society for the Arts, Sciences and Technology, 25(25), 21-24. https://doi.org/10.1162/LMJ_a_00928

In 2012, the U.K. government launched its Dementia Challenge, authorizing additional funding for dementia research and health care. The search for curative medicines is ongoing, but scientific research reveals evidence that music can play a positive... Read More about Dementia, music and biometric gaming: Rising to the Dementia Challenge.

How time works in the Simpsons (2015)
Journal Article
Gilboy, J., Davis, A. M., & Zborowski, J. (2015). How time works in the Simpsons. Animation : an interdisciplinary journal, 10(3), 175-188. https://doi.org/10.1177/1746847715602403

© The Author(s) 2015. This article uses two groups of case-study episodes to explore the complexities and perplexities that arise from the long-running use of a 'floating timeline' within The Simpsons. First, the conflicting representations of the yo... Read More about How time works in the Simpsons.

The Uncanny and mannequins (2015)
Book Chapter
Davis, A. M., & Pagnoni Berns, F. G. (2015). The Uncanny and mannequins. In F. Pascuzzi, & B. Cracchiolo (Eds.), Dreamscapes in Italian Cinema (19-34). Fairleigh Dickinson University Press/Rowman & Littlefield

Victorians on screen: The nineteenth century on British television, 1994-2005 (2014)
Book
Kleinecke-Bates, I. (2014). Victorians on screen: The nineteenth century on British television, 1994-2005. Palgrave Macmillan. https://doi.org/10.1057/9781137316721

© Iris Kleinecke-Bates 2014. All rights reserved. Victorians on Screen investigates the representation of the Victorian age on British television from the mid-1990s to the mid-2000s. Structured around key areas of enquiry specific to British televisi... Read More about Victorians on screen: The nineteenth century on British television, 1994-2005.

Assessing Cultural Impact: Film4, Canon Formation and Forgotten Films (2014)
Journal Article
Mayne, L. (2014). Assessing Cultural Impact: Film4, Canon Formation and Forgotten Films. Journal of British cinema and television, 11(4), 459-480. https://doi.org/10.3366/jbctv.2014.0229

For over 30 years Channel 4 has supported more than 400 feature films through its production arm, Film4. However, despite the scale and variety of this contribution to British cinema, only a handful of these productions are regularly cited in print m... Read More about Assessing Cultural Impact: Film4, Canon Formation and Forgotten Films.

(G)hosting television: Ghostwatch and its medium (2014)
Journal Article
Steward, T., & Zborowski, J. (2014). (G)hosting television: Ghostwatch and its medium. Journal of British cinema and television, 11(2-3), 189-212. https://doi.org/10.3366/jbctv.2014.0203

This article’s subject is Ghostwatch (BBC, 1992), a drama broadcast on Halloween night of 1992 which adopted the rhetoric of live non-fiction programming, and attracted controversy and ultimately censure from the Broadcasting Standards Council. In wh... Read More about (G)hosting television: Ghostwatch and its medium.

Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games (2014)
Book Chapter
Mitchell, H. (2014). Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games. In The Oxford Handbook of Interactive Audio. The University of Hull. https://doi.org/10.1093/oxfordhb/9780199797226.013.028

Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale... Read More about Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games.

Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper (2014)
Journal Article
Mitchell, H. R. (2014). Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper. Horror studies, 5(1), 127-144. https://doi.org/10.1386/host.5.1.127_1

© 2014 Intellect Ltd Article. If you have ever experienced the cold chill of fear when watching a film or playing a video or computer game, it is highly probable that your responses have been manipulated by composers exploiting the musical resources... Read More about Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper.