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Outputs (7)

Plug-in to fear: game biosensors and negative physiological responses to music (2015)
Journal Article
Mitchell, H. (2015). Plug-in to fear: game biosensors and negative physiological responses to music. Music and the moving image, 8(1), 37-57. https://doi.org/10.5406/musimoviimag.8.1.0037

The games industry is beginning to embark on an ambitious journey into the world of biometric gaming in search of more exciting and immersive gaming experiences. Whether or not biometric game technologies hold the key to unlock the “ultimate gaming e... Read More about Plug-in to fear: game biosensors and negative physiological responses to music.

Dementia, music and biometric gaming: Rising to the Dementia Challenge (2015)
Journal Article
Mitchell, H. R. (2015). Dementia, music and biometric gaming: Rising to the Dementia Challenge. Leonardo music journal : LMJ : journal of the International Society for the Arts, Sciences and Technology, 25(25), 21-24. https://doi.org/10.1162/LMJ_a_00928

In 2012, the U.K. government launched its Dementia Challenge, authorizing additional funding for dementia research and health care. The search for curative medicines is ongoing, but scientific research reveals evidence that music can play a positive... Read More about Dementia, music and biometric gaming: Rising to the Dementia Challenge.

Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games (2014)
Book Chapter
Mitchell, H. (2014). Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games. In The Oxford Handbook of Interactive Audio. The University of Hull. https://doi.org/10.1093/oxfordhb/9780199797226.013.028

Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale... Read More about Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games.

Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper (2014)
Journal Article
Mitchell, H. R. (2014). Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper. Horror studies, 5(1), 127-144. https://doi.org/10.1386/host.5.1.127_1

© 2014 Intellect Ltd Article. If you have ever experienced the cold chill of fear when watching a film or playing a video or computer game, it is highly probable that your responses have been manipulated by composers exploiting the musical resources... Read More about Fear and the musical avant-garde in games: Interviews with Jason Graves, Garry Schyman, Paul Gorman and Michael Kamper.

Against all odds : the decline and resurgence of the symphonic film score in Hollywood (2009)
Journal Article
Mitchell, H. (2009). Against all odds : the decline and resurgence of the symphonic film score in Hollywood. The journal of film music, 2(2-4), 175-200. https://doi.org/10.1558/jfm.v2i2-4.175

With the birth of sound film, the symphonic film score would begin a journey which would firmly entrench the symphonic score in Hollywood practice and parlance. On route, the symphonic film score would experience many highs and lows, reflecting chang... Read More about Against all odds : the decline and resurgence of the symphonic film score in Hollywood.

Help I'm surrounded (2006)
Journal Article
Mitchell, H. (2006). Help I'm surrounded. Scope an on-line journal of film studies,

A dimly lit auditorium, the smell of popcorn and hot-dogs accompanied by the sound of fizzy drinks slurped through straws; the lights dim and a hush of expectation descends, sound fades in from all around, drawing the audience into the illusion of an... Read More about Help I'm surrounded.

Straddling the intersection (2003)
Journal Article
Mitchell, H. (2003). Straddling the intersection. Crossings electronic journal of art and technology,

Music technology straddles the intersection between art and science and presents those who choose to work within its sphere with many practical challenges as well as creative possibilities. The paper focuses on four main areas: secondary education, h... Read More about Straddling the intersection.