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All Outputs (2)

Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers (2022)
Conference Proceeding
Kambili-Mzembe, F., & Gordon, N. A. (2022). Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers. In Proceedings of the 8th International Conference of the Immersive Learning Research Network (iLRN). https://doi.org/10.23919/iLRN55037.2022.9815966

Motivated by a desire to apply Computer Science and Virtual Reality (VR) technology due to the need for improving secondary school education in Malawi, this paper presents a prototype of a synchronous multi-user cross-platform real-time 3D VR applica... Read More about Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers.

Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability (2022)
Conference Proceeding
Nganji, J. T., Brayshaw, M., & Gordon, N. (2022). Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability. In P. Zaphiris, & A. Ioannou (Eds.), Learning and Collaboration Technologies. Designing the Learner and Teacher Experience. HCII 2022 (361-375). https://doi.org/10.1007/978-3-031-05657-4_26

This paper explores how to build ontology-driven learning systems from a flexible disability-aware mentality and augment them into a learning blend that embraces social media. The approach emphasizes the use of user centered flexible software in a bl... Read More about Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability.