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All Outputs (12)

Artificial Intelligence-Based Conversational Agents Used for Sustainable Fashion: Systematic Literature Review (2024)
Journal Article
Manzo, D. S. H., Jiang, Y., Elyan, E., & Isaacs, J. (in press). Artificial Intelligence-Based Conversational Agents Used for Sustainable Fashion: Systematic Literature Review. International Journal of Human-Computer Interaction, https://doi.org/10.1080/10447318.2024.2352920

In the past five years, the textile industry has undergone significant transformations in response to evolving fashion trends and increased consumer garment turnover. To address the environmental impacts of fast fashion, the industry is embracing art... Read More about Artificial Intelligence-Based Conversational Agents Used for Sustainable Fashion: Systematic Literature Review.

Immersive innovations for the communication of heritage, handcraft and sustainability (2023)
Journal Article
Cross, K., Mesjar, L., Steed, J., & Jiang, Y. (in press). Immersive innovations for the communication of heritage, handcraft and sustainability. International Journal of Fashion Design, Technology and Education, https://doi.org/10.1080/17543266.2023.2277264

Textile and fashion brands convey core values through marketing, and in slow-fashion heritage brands this often includes skilled craftsmanship, authenticity, sustainability, and provenance. As industry digitalisation continues, brands are employing i... Read More about Immersive innovations for the communication of heritage, handcraft and sustainability.

The Intersection of Fashion, Immersive Technology, and Sustainability: A Literature Review (2023)
Journal Article
Mesjar, L., Cross, K., Jiang, Y., & Steed, J. (2023). The Intersection of Fashion, Immersive Technology, and Sustainability: A Literature Review. Sustainability, 15(4), Article 3761. https://doi.org/10.3390/su15043761

Fashion industry emissions, resource use, and waste are attracting increasing consumer and government attention, with broad agreement that a new approach is required along the supply chain. Following the COVID-19 pandemic, a move to digitalisation fa... Read More about The Intersection of Fashion, Immersive Technology, and Sustainability: A Literature Review.

Bringing more exploration and interaction to scenario modeling and data visualisation through 3D GIS and Virtual Reality (2022)
Presentation / Conference Contribution
Chen, W., Alessandro, G., David, M., Mark, W., Paola, O., Bethany, W., & Yang, J. (2022). Bringing more exploration and interaction to scenario modeling and data visualisation through 3D GIS and Virtual Reality. In 30th Annual Geographical Information Science Research UK (GISRUK). https://doi.org/10.5281/zenodo.6514225

A prototype 3D GIS and Virtual Reality model has been developed to present future scenarios of woodland expansion and climate data visualisation. Spatial Multi-criteria Analysis has been applied to decide where to plant new forests, recognizing a ran... Read More about Bringing more exploration and interaction to scenario modeling and data visualisation through 3D GIS and Virtual Reality.

Use of Digital and 3D Visualisation Technology in Planning for Woodland Expansion. EGU2020-1243 (2020)
Presentation / Conference Contribution
Wang, C., Gimona, A., Compagnucci, A. B., & Jiang, Y. (2020, May). Use of Digital and 3D Visualisation Technology in Planning for Woodland Expansion. EGU2020-1243. Paper presented at EGU General Assembly 2020, Online

Forests and woodlands offer many benefits to people. They can provide timber and food, store carbon to help deal with the effects of climate change, decrease flooding and soil erosion, and provide recreation for people and habitat for a multitude of... Read More about Use of Digital and 3D Visualisation Technology in Planning for Woodland Expansion. EGU2020-1243.

Door and Window Detection in 3D Point Cloud of Indoor Scenes (2019)
Journal Article
Shen, L., Li, G., Xian, C., Jiang, Y., & Xiong, Y. (2019). Door and Window Detection in 3D Point Cloud of Indoor Scenes. Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 31(9), 1494-1501. https://doi.org/10.3724/SP.J.1089.2019.17575

This paper proposes a 3D-2D-3D algorithm for doors and windows detection in 3D indoor environment of point cloud data. Firstly, by setting up a virtual camera in the middle of this 3D environment, a set of pictures are taken from different angles by... Read More about Door and Window Detection in 3D Point Cloud of Indoor Scenes.

Flood risk management in sponge cities: The role of integrated simulation and 3D visualization (2019)
Journal Article
Wang, C., Hou, J., Miller, D., Brown, I., & Jiang, Y. (2019). Flood risk management in sponge cities: The role of integrated simulation and 3D visualization. International Journal of Disaster Risk Reduction, 39, Article 101139. https://doi.org/10.1016/j.ijdrr.2019.101139

The Sponge City concept has been promoted as a major programme of work to address increasing flood risk in urban areas, in combination with wider benefits for water resources and urban renewal. However, realization of the concept requires collaborati... Read More about Flood risk management in sponge cities: The role of integrated simulation and 3D visualization.

Visualisation techniques to support public interpretation of future climate change and land-use choices: a case study from N-E Scotland (2015)
Journal Article
Wang, C., Miller, D., Brown, I., Jiang, Y., & Castellazzi, M. (2016). Visualisation techniques to support public interpretation of future climate change and land-use choices: a case study from N-E Scotland. International Journal of Digital Earth, 9(6), 586-605. https://doi.org/10.1080/17538947.2015.1111949

Mitigating and adapting to climate change includes a requirement to evaluate the role of future land uses in delivering robust integrated responses that are sensitive to local landscape contexts. In practice, this emphasises the need for community en... Read More about Visualisation techniques to support public interpretation of future climate change and land-use choices: a case study from N-E Scotland.

Use of 3D visualisation tools for representing urban greenspace spatial planning (2015)
Presentation / Conference Contribution
Wang, C., Miller, D., Jiang, Y., & Donaldson-Selby, G. (2015). Use of 3D visualisation tools for representing urban greenspace spatial planning. In 2nd International Conference on Information Science and Control Engineering (528-532). https://doi.org/10.1109/ICISCE.2015.123

The objective of this paper is to report on the development of prototype models for use in raising public awareness of changes in urban areas, focusing on green spaces, and testing responses to scenarios of change. Specifically, the focus is on the d... Read More about Use of 3D visualisation tools for representing urban greenspace spatial planning.

Developing a novel approach for 3D visualisation of tarland (2013)
Presentation / Conference Contribution
Wang, C., Miller, D., Jiang, Y., & Morrice, J. (2013). Developing a novel approach for 3D visualisation of tarland. IEEE Symposium on Information Visualization : proceedings / sponsored by IEEE Computer Society Technical Committee on Computer Graphics, 499-504. https://doi.org/10.1109/IV.2013.66

The objective of this paper is to report on the development of prototype models for use in raising public awareness of changes in rural areas, focusing on green spaces, and testing responses to scenarios of change. Specifically, the focus is on the d... Read More about Developing a novel approach for 3D visualisation of tarland.

Real-time posture reconstruction for Microsoft Kinect (2013)
Journal Article
Shum, H. P., Ho, E. S., Jiang, Y., & Takagi, S. (2013). Real-time posture reconstruction for Microsoft Kinect. IEEE Transactions on Cybernetics, 43(5), 1357-1369. https://doi.org/10.1109/TCYB.2013.2275945

The recent advancement of motion recognition using Microsoft Kinect stimulates many new ideas in motion capture and virtual reality applications. Utilizing a pattern recognition algorithm, Kinect can determine the positions of different body parts fr... Read More about Real-time posture reconstruction for Microsoft Kinect.

Support-vector-machine tree-based domain knowledge learning toward automated sports video classification (2010)
Journal Article
Xiao, G., Jiang, Y., Song, G., & Jiang, J. (2010). Support-vector-machine tree-based domain knowledge learning toward automated sports video classification. Optical Engineering, 49(12), Article 127003. https://doi.org/10.1117/1.3518080

We propose a support-vector-machine (SVM) tree to hierarchically learn from domain knowledge represented by low-level features toward automatic classification of sports videos. The proposed SVM tree adopts a binary tree structure to exploit the natur... Read More about Support-vector-machine tree-based domain knowledge learning toward automated sports video classification.