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All Outputs (3)

Participation, recognition and political space (2016)
Book Chapter
Conroy, C. (2016). Participation, recognition and political space. In A. Harpin, & H. Nicholson (Eds.), Performance and Participation: Practices, Audiences, Politics (82-102). Palgrave Macmillan

Exploring approaches to the generation and representation of heritage artefacts in video game contexts (2016)
Journal Article
Mundy, D., & Balela, M. S. (2016). Exploring approaches to the generation and representation of heritage artefacts in video game contexts. Asia Pacific Media Educator, 26(1), 99-112. https://doi.org/10.1177/1326365X16640347

© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressio... Read More about Exploring approaches to the generation and representation of heritage artefacts in video game contexts.

"Kings of the Middle Way": continental cinema on British screens (2016)
Book Chapter
Mazdon, L. (2016). "Kings of the Middle Way": continental cinema on British screens. In S. Faulkner (Ed.), Middlebrow Cinema (181-195). Routledge. https://doi.org/10.4324/9781315630564

Synchronized sound of course created new challenges for non-English-language films in Britain as dialogue now rendered them inaccessible and arguably even more ‘highbrow’ to many filmgoers. There existed two main outlets for the showing of these film... Read More about "Kings of the Middle Way": continental cinema on British screens.