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All Outputs (14)

Complexity and clear-sightedness in The Wire (2022)
Book Chapter
Zborowski, J. (in press). Complexity and clear-sightedness in The Wire. In S. Cardwell, J. Bignell, & L. F. Donaldson (Eds.), Complexity / simplicity : Moments in television (126-42). Manchester: Manchester University Press

The International Nature of Cultural Studies (2020)
Book Chapter
Custodio, L., Vicente Mariño, M., García-Jiménez, L., Hernandez-Perez, M., Subtil, F., & Rizo, M. (2020). The International Nature of Cultural Studies. In F. Oliveira Paulino, . G. Kaplún, M. Vicente Mariño, & L. Custódio (Eds.), Research Traditions in Dialogue: Communication Studies in Latin America and Europe (179-184). Media XXI

History, Debates and Key Reference Works of Cultural Studies in Europe (2020)
Book Chapter
García-Jiménez, L., Hernandez-Perez, M., & Subtil, F. (2020). History, Debates and Key Reference Works of Cultural Studies in Europe. In F. Oliveira Paulino, G. Kaplún, M. Vicente Mariño, & C. Leonardo (Eds.), Research traditions in dialogue. Communication Studies in Latin America and Europe (123-152). Media XXI

This chapter outlines some of the main features that characterize cultural studies in Europe by providing a historical, theoretical, and bibliographical review of their main authors, debates, and texts. In particular, we start by tracing historically... Read More about History, Debates and Key Reference Works of Cultural Studies in Europe.

How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions (2017)
Book Chapter
Hayhurst, J. (2018). How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions. In T. Jung, & M. C. tom Dieck (Eds.), Augmented Reality and Virtual Reality: Empowering Human, Place and Business (295-305). Springer Publishing Company. https://doi.org/10.1007/978-3-319-64027-3_20

The number of people worldwide that suffer with Dementia is estimated at 46 million people and is set to increase to 131.5 million by 2050 at a combined cost estimated at $818bn. Caring for our elderly population living with dementia raises issues ov... Read More about How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions.

The Uncanny and mannequins (2015)
Book Chapter
Davis, A. M., & Pagnoni Berns, F. G. (2015). The Uncanny and mannequins. In F. Pascuzzi, & B. Cracchiolo (Eds.), Dreamscapes in Italian Cinema (19-34). Fairleigh Dickinson University Press/Rowman & Littlefield

Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products (2015)
Book Chapter
Hernández-Pérez, M. (2015). Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products. In C. Brienza (Ed.), Global Manga: "Japanese" comics without Japan? (167-184). Routledge

ABSTRACT / PROPOSAL: It´s well known that the major global comic producers are Japan and U.S. There are not so many countries where this medium has achieved this importance not only as high-quality producers but also as powerful creators of contents.... Read More about Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products.

Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games (2014)
Book Chapter
Mitchell, H. (2014). Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games. In The Oxford Handbook of Interactive Audio. The University of Hull. https://doi.org/10.1093/oxfordhb/9780199797226.013.028

Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale... Read More about Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games.

The ethics of remembering: Little Big Man and the exoneration of American guilt (2011)
Book Chapter
Aston, J. (2011). The ethics of remembering: Little Big Man and the exoneration of American guilt. In A. Karatzogianni (Ed.), Violence and War in Culture and the Media : Five Disciplinary Lenses (78-91). Routledge. https://doi.org/10.4324/9780203143308-12

Andre Bazin reinvigorated the cultural form of the Western by declaring that it was ‘the American cinema par excellence’ (Lovell 1976: 166). For Bazin, the Western expressed ‘evocations of the birth of the United States of America’ (Bazin 1973: 14) t... Read More about The ethics of remembering: Little Big Man and the exoneration of American guilt.

Flog it!: nostalgia and lifestyle on British daytime television (2010)
Book Chapter
Kleinecke-Bates, I. (2010). Flog it!: nostalgia and lifestyle on British daytime television. In E. Bell, & A. Gray (Eds.), Televising History : Mediating the Past in Postwar Europe (221-233). Palgrave Macmillan. https://doi.org/10.1057/9780230277205_16

Nostalgia, as has long been recognized, can have a powerful impact on the construction and reception of screen texts (e.g., Boym, 2001; Cardwell, 2002; Cook, 2005; Higson, 1993, 2003; Monk and Sargeant, 2002). Closely linked to the processes of memor... Read More about Flog it!: nostalgia and lifestyle on British daytime television.