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The Crawling Chaos: H. P. Lovecraft, Closed Gothic Spaces and ‘Dungeon Crawler’ Videogames (2021)
Book Chapter
Corstorphine, K., & Crofts, M. (in press). The Crawling Chaos: H. P. Lovecraft, Closed Gothic Spaces and ‘Dungeon Crawler’ Videogames. In A. Alcala Gonzalez, & C. H. Sederholm (Eds.), Lovecraft in the 21st Century: Dead, But Still Dreaming (213-226). New York: Routledge. https://doi.org/10.4324/9780367713065

Manuel Aguirre’s The Closed Space: Horror Literature and Western Symbolism (1990) drew critical focus to the importance of enclosed spaces and Gothic literature; caverns, catacombs and labyrinths. For Aguirre ‘the world is defined in horror literatur... Read More about The Crawling Chaos: H. P. Lovecraft, Closed Gothic Spaces and ‘Dungeon Crawler’ Videogames.

“Rats is bogies I tell you, and bogies is rats”: Rats, repression and the Gothic mode (2019)
Book Chapter
Crofts, M., & Hatter, J. (2020). “Rats is bogies I tell you, and bogies is rats”: Rats, repression and the Gothic mode. In R. Heholt, & M. Edmundson (Eds.), Gothic animals: Uncanny otherness and the animal with-out (127-140). Cham: Palgrave Macmillan. https://doi.org/10.1007/978-3-030-34540-2_8

Rats are inherently Gothic animals—uncannily intelligent, cannibalistic, constantly present, often unseen but constantly watching. As a single entity, or as part of a pack, the rat is a powerful vehicle for delivering horror in the popular Gothic ima... Read More about “Rats is bogies I tell you, and bogies is rats”: Rats, repression and the Gothic mode.