Complexity and clear-sightedness in The Wire
(2022)
Book Chapter
Zborowski, J. (in press). Complexity and clear-sightedness in The Wire. In S. Cardwell, J. Bignell, & L. F. Donaldson (Eds.), Complexity / simplicity : Moments in television (126-42). Manchester: Manchester University Press
Outputs (13)
Historia, debates y principales referencias de los estudios culturales en Europa (2019)
Book Chapter
Hernandez-Perez, M., Leonarda Inmaculada, G., & Gonçalves Subtil, F. (in press). Historia, debates y principales referencias de los estudios culturales en Europa. In Tradiciones de Investigación en Diálogo : Estudios sobre Comunicación en América Latina y Europa (105-138). Porto, Portugal: Media XXIGarcía-Jiménez, L. I., Hernández-Pérez, M., & Gonçalves Subtil, F. (2019). Historia, debates y principales referencias de los estudios culturales en Europa. In F. Oliveira Paulino, G. Kaplún, M. Vicente Mariño, & C. Leonardo (Eds.), Tradiciones de In... Read More about Historia, debates y principales referencias de los estudios culturales en Europa.
Diálogo sobre Estudios Culturales (2019)
Book Chapter
Custodio, L., García-Jiménez, L. I., Hernandez-Perez, M., Gonçalves Subtil, F., & Rizo, M. (in press). Diálogo sobre Estudios Culturales. In Tradiciones de Investigación en Diálogo : Estudios sobre Comunicación en América Latina y Europa (169-173). Porto: Media XXILeonardo, C., García-Jiménez, L. I., Hernández-Pérez, M., Gonçalves Subtil, F., & Rizo, M. (2019). Diálogo sobre Estudios Culturales. In F. Oliveira Paulino, G. Kaplún, M. Vicente Mariño, & C. Leonardo (Eds.), Tradiciones de Investigación en Diálogo... Read More about Diálogo sobre Estudios Culturales.
Approaching performance in contemporary Coronation Street (1960-) (2019)
Book Chapter
Zborowski, J. (2019). Approaching performance in contemporary Coronation Street (1960-). In L. Fife Donaldson, & J. Walters (Eds.), Television Performance (102-116). Red Globe Press
How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions (2017)
Book Chapter
Hayhurst, J. (2018). How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions. In T. Jung, & M. C. tom Dieck (Eds.), Augmented Reality and Virtual Reality: Empowering Human, Place and Business (295-305). Springer Publishing Company. https://doi.org/10.1007/978-3-319-64027-3_20The number of people worldwide that suffer with Dementia is estimated at 46 million people and is set to increase to 131.5 million by 2050 at a combined cost estimated at $818bn. Caring for our elderly population living with dementia raises issues ov... Read More about How Augmented Reality and Virtual Reality is Being Used to Support People Living with Dementia—Design Challenges and Future Directions.
Rotoscoping uncanny bodies: Animation technology, animation aesthetics (2015)
Book Chapter
Davis, A. M. (2015). Rotoscoping uncanny bodies: Animation technology, animation aesthetics. In A. D. Ornella (Ed.), Making Humans: Religious, Technological and Aesthetic Perspectives (143-160). Oxford UK: Inter-Disciplinary Press
Movies outside the mainstream: August underground and real/reel horror (2015)
Book Chapter
Aston, J. (2015). Movies outside the mainstream: August underground and real/reel horror. In L. Blake, & X. Aldana Reyes (Eds.), Digital horror: Haunted technologies, network panic and the found footage phenomenon (137-148). London: I. B. Tauris
The Uncanny and mannequins (2015)
Book Chapter
Davis, A. M., & Pagnoni Berns, F. G. (2015). The Uncanny and mannequins. In F. Pascuzzi, & B. Cracchiolo (Eds.), Dreamscapes in Italian Cinema (19-34). Fairleigh Dickinson University Press/Rowman & Littlefield
Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games (2014)
Book Chapter
Mitchell, H. (2014). Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games. In The Oxford Handbook of Interactive Audio. The University of Hull. https://doi.org/10.1093/oxfordhb/9780199797226.013.028Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale... Read More about Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games.
Television X-cised: restricted hardcore and the resisting of the real (2012)
Book Chapter
Aston, J. (2012). Television X-cised: restricted hardcore and the resisting of the real. Television, sex and society: analyzing contemporary representations (79 - 92). Continuum