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Maximising gain for minimal pain: Utilising natural game mechanics

Gordon, Neil; Brayshaw, Mike; Grey, Simon

Authors

Mike Brayshaw



Abstract

This paper considers the application of natural games mechanics within higher education as a vehicle to encourage student engagement and achievement of desired learning outcomes. It concludes with desiderata of features for a learning environment when used for assessment and a reflection on the gap between current and aspired learning provision. The context considered is higher (tertiary) education, where the aims are both to improve students’ engagement with course content and also to bring about potential changes in the students’ learning behaviour. Whilst traditional approaches to teaching and learning may focus on dealing with large classes, where the onus is frequently on efficiency and on the effectiveness of feedback in improving understanding and future performance, intelligent systems can provide technology to enable alternative methods that can cope with large classes that preserve the cost-benefits. However, such intelligent systems may also offer improved learning outcomes via a personalised learning experience. This paper looks to exploit particular properties which emerge from the game playing process and seek to engage them in a wider educational context. In particular we aim to use game engagement and Flow as natural dynamics that can be exploited in the learning experience.

Citation

Gordon, N., Brayshaw, M., & Grey, S. (2013). Maximising gain for minimal pain: Utilising natural game mechanics. Innovation in teaching and learning in information and computer sciences, 12(1), 27-38. https://doi.org/10.11120/ital.2013.00004

Journal Article Type Article
Acceptance Date Jul 15, 2013
Online Publication Date Dec 15, 2015
Publication Date 2013-11
Deposit Date Oct 7, 2015
Publicly Available Date Mar 29, 2024
Journal ITALICS
Electronic ISSN 1473-7507
Publisher Taylor and Francis
Peer Reviewed Peer Reviewed
Volume 12
Issue 1
Pages 27-38
DOI https://doi.org/10.11120/ital.2013.00004
Keywords Game mechanics; Gamification; Intelligent learning systems; Technology enhanced learning
Public URL https://hull-repository.worktribe.com/output/379532
Publisher URL https://www.heacademy.ac.uk/sites/default/files/ital.12.1d.pdf
Additional Information This is the authors' accepted manuscript of an article published in: ITALICS, 2013, v.12, issue 1

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Copyright Statement
© 2013 S. Hagan, The Higher Education Academy





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