Integrating the DIS standards into a fully-immersive simulation application
Cruz-Neira, C; Courter, D; Springer, Jan
Jan Springer J.Springer@hull.ac.uk
Fully-immersive applications in a distributed environment play an increasing role for training and simulation related areas. The Distributed Interactive Simulation protocols were created to ensure interoperability across participating sites. However, until recently the deployment of applications based on this set of standards was dependent on either licenses from commercial vendors or the project internal implementation of the specification. With the availability of open-source implementations a larger community has now access to reusable software infrastructure making these protocols available.We present an application framework for distributed, immersive simulations based on Distributed Interactive Simulation protocols.Our system provides components for input device processing,simulation of physical behavior, dead reckoning, and scene graph rendering of user-defined scenarios. It includes a local data synchronization mechanism, which enables the simulation to run on a cluster of graphics workstations. The application framework is highly customizable allowing the creation and execution of exercises that are suitable for diverse research objectives.
Cruz-Neira, C., Courter, D., & Springer, J. Integrating the DIS standards into a fully-immersive simulation application
|Publication Date||Mar 17, 2010|
|Pages||95 - 102|
This file is under embargo due to copyright reasons.
You might also like
Object-Capability Security in Virtual Environments
From Single-Frame Rate to Multi-Frame Rate Systems
Presentation / Conference
Improving Interaction Performance for Ray Tracing
Beyond desktop point and click: Immersive walkthrough of aerospace structures
An integrated pipeline to create and experience compelling scenarios in virtual reality