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All Outputs (2)

Increasing Engagement Through Explicit and Implicit Gamification in Higher Education (2022)
Book Chapter
Gordon, N., & Grey, S. (2022). Increasing Engagement Through Explicit and Implicit Gamification in Higher Education. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (662-681). Hershey, Pa.: IGI Global. https://doi.org/10.4018/978-1-6684-4287-6

Engagement is essential in higher education but can be problematic to achieve. Successful games are, at their core, designed to be engaging experiences. In attempts to increase engagement in learning, there has been an increase in playful learning, g... Read More about Increasing Engagement Through Explicit and Implicit Gamification in Higher Education.

Motivating and engagaging students through technology (2015)
Book Chapter
Gordon, N., Grey, S., & Brayshaw, M. (2015). Motivating and engagaging students through technology. In J. Hawkins (Ed.), Student Engagement: Leadership Practices, Perspectives and Impact of Technology (25-43). New York: Nova Science Publishers

© 2015 Nova Science Publishers, Inc. This chapter will consider what we mean by student engagement, and how students may be motivated through appropriate pedagogy - that is through teaching approaches and related assessment. We will focus in particul... Read More about Motivating and engagaging students through technology.