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All Outputs (8)

Plug-in to fear: game biosensors and negative physiological responses to music (2015)
Journal Article
Mitchell, H. (2015). Plug-in to fear: game biosensors and negative physiological responses to music. Music and the moving image, 8(1), 37-57. https://doi.org/10.5406/musimoviimag.8.1.0037

The games industry is beginning to embark on an ambitious journey into the world of biometric gaming in search of more exciting and immersive gaming experiences. Whether or not biometric game technologies hold the key to unlock the “ultimate gaming e... Read More about Plug-in to fear: game biosensors and negative physiological responses to music.

Dementia, music and biometric gaming: Rising to the Dementia Challenge (2015)
Journal Article
Mitchell, H. R. (2015). Dementia, music and biometric gaming: Rising to the Dementia Challenge. Leonardo music journal : LMJ : journal of the International Society for the Arts, Sciences and Technology, 25(25), 21-24. https://doi.org/10.1162/LMJ_a_00928

In 2012, the U.K. government launched its Dementia Challenge, authorizing additional funding for dementia research and health care. The search for curative medicines is ongoing, but scientific research reveals evidence that music can play a positive... Read More about Dementia, music and biometric gaming: Rising to the Dementia Challenge.

Classical Hollywood cinema: Point of view and communication (2015)
Book
Zborowski, J. (2015). Classical Hollywood cinema: Point of view and communication. Manchester University Press

© James Zborowski 2016. All rights reserved. This book offers a new approach to filmic point of view by combining close analyses informed by the tools of narratology and philosophy with concepts derived from communication studies. Each chapter stages... Read More about Classical Hollywood cinema: Point of view and communication.

How time works in the Simpsons (2015)
Journal Article
Gilboy, J., Davis, A. M., & Zborowski, J. (2015). How time works in the Simpsons. Animation : an interdisciplinary journal, 10(3), 175-188. https://doi.org/10.1177/1746847715602403

© The Author(s) 2015. This article uses two groups of case-study episodes to explore the complexities and perplexities that arise from the long-running use of a 'floating timeline' within The Simpsons. First, the conflicting representations of the yo... Read More about How time works in the Simpsons.

The Uncanny and mannequins (2015)
Book Chapter
Davis, A. M., & Pagnoni Berns, F. G. (2015). The Uncanny and mannequins. In F. Pascuzzi, & B. Cracchiolo (Eds.), Dreamscapes in Italian Cinema (19-34). Fairleigh Dickinson University Press/Rowman & Littlefield

Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products (2015)
Book Chapter
Hernández-Pérez, M. (2015). Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products. In C. Brienza (Ed.), Global Manga: "Japanese" comics without Japan? (167-184). Routledge

ABSTRACT / PROPOSAL: It´s well known that the major global comic producers are Japan and U.S. There are not so many countries where this medium has achieved this importance not only as high-quality producers but also as powerful creators of contents.... Read More about Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products.