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Plug-in to fear: game biosensors and negative physiological responses to music

Mitchell, Helen

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Miss Helen Mitchell H.R.Mitchell@hull.ac.uk
Senior Lecturer/ School of Arts Director of Learning and Teaching/ Collaborative Provision Coordinator, School of Arts



Abstract

The games industry is beginning to embark on an ambitious journey into the world of biometric gaming in search of more exciting and immersive gaming experiences. Whether or not biometric game technologies hold the key to unlock the “ultimate gaming experience” hinges not only on technological advancements alone but also on the game industry’s understanding of physiological responses to stimuli of different kinds, and its ability to interpret physiological data in terms of indicative meaning. With reference to horror genre games and music in particular, this article reviews some of the scientific literature relating to specific physiological responses induced by “fearful” or “unpleasant” musical stimuli, and considers some of the challenges facing the games industry in its quest for the ultimate “plugged-in” experience.

Publication Date 2015
Journal Music and the moving image
Print ISSN 2167-8464
Electronic ISSN 1940-7610
Peer Reviewed Not Peer Reviewed
Volume 8
Issue 1
Pages 37-57
APA6 Citation Mitchell, H. (2015). Plug-in to fear: game biosensors and negative physiological responses to music. Music and the moving image, 8(1), 37-57. https://doi.org/10.5406/musimoviimag.8.1.0037
DOI https://doi.org/10.5406/musimoviimag.8.1.0037
Keywords Biometrics
Publisher URL http://www.jstor.org/stable/10.5406/musimoviimag.8.1.0037?seq=1#page_scan_tab_contents
Copyright Statement ©2015 University of Illinois Press
Additional Information This is the author's accepted manuscript of an article published in Music and the moving image, 2015, v.8 issue 1.

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Copyright Statement
©2015 University of Illinois Press





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