The role of the Royal Navy in the support and advancement of British slavery, c.1782- 1808 : a study of the unsaid and unseen
(2019)
Thesis
Pooley, M. A. The role of the Royal Navy in the support and advancement of British slavery, c.1782- 1808 : a study of the unsaid and unseen. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4270561
Outputs (37)
Brief Encounters: The Railway Station on Film (2018)
Book Chapter
Mazdon, L. (2018). Brief Encounters: The Railway Station on Film. In L. Bayman, & N. Pinazza (Eds.), Journeys on Screen - Theory, Ethics, Aesthetics (36-49). Edinburgh University Press
Exploring patient empowerment : presenting an enhanced model for delivery in practice (2018)
Thesis
Akeel, A. U. Exploring patient empowerment : presenting an enhanced model for delivery in practice. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4222021Patient empowerment evolved as a strategy to address multi-faceted healthcare management issues. Studies over the past decades have provided different patient empowerment frameworks, but even with the emergent frameworks, there is no marked desired r... Read More about Exploring patient empowerment : presenting an enhanced model for delivery in practice.
Re-thinking technology and its growing role in enabling patient empowerment (2018)
Journal Article
Akeel, A. U., & Mundy, D. (2019). Re-thinking technology and its growing role in enabling patient empowerment. Health Informatics Journal, 25(4), 1278-1289. https://doi.org/10.1177/1460458217751013© The Author(s) 2018. The presence and increase of challenges to eHealth in today’s society have begun to generate doubts about the capability of technology in patient empowerment, especially within the frameworks supporting empowerment. Through the... Read More about Re-thinking technology and its growing role in enabling patient empowerment.
The ‘Not Knowns’: memory, narrative and applied theatre (2017)
Journal Article
Conroy, C., Dickenson, S. J., & Mazzoni, G. (2018). The ‘Not Knowns’: memory, narrative and applied theatre. Research in Drama Education: The Journal of Applied Theatre and Performance, 23(1), 56-72. https://doi.org/10.1080/13569783.2017.1398641© 2017 Informa UK Limited, trading as Taylor & Francis Group This is an attempt to articulate and explore the relationship between the science of memory and the applied theatre project, The Not Knowns. The project was a collaboration between theatr... Read More about The ‘Not Knowns’: memory, narrative and applied theatre.
Disrupting the Remake: The Girl with the Dragon Tattoo (2017)
Book Chapter
Mazdon, L. (2017). Disrupting the Remake: The Girl with the Dragon Tattoo. In I. R. Smith, & C. Verevis (Eds.), Transnational Film Remakes (21-35). Edinburgh University Press. https://doi.org/10.3366/edinburgh/9781474407236.003.0002A key feature of the cultural landscape of the twenty-first century has been the global success of so-called ‘Nordic Noir’. Indeed, it was this very global success which led both to the ‘foreignising’ remake which this chapter will discuss and to the... Read More about Disrupting the Remake: The Girl with the Dragon Tattoo.
Understanding the representation of cultural heritage within video game contexts (2017)
Thesis
Balela, M. S. Understanding the representation of cultural heritage within video game contexts. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4224192The research detailed in this Thesis examines how cultural artefacts are represented within modern video game contexts. It takes as a starting point the perspective that whilst there is evidence of substantial investigative work that takes place in t... Read More about Understanding the representation of cultural heritage within video game contexts.
Participation, recognition and political space (2016)
Book Chapter
Conroy, C. (2016). Participation, recognition and political space. In A. Harpin, & H. Nicholson (Eds.), Performance and Participation: Practices, Audiences, Politics (82-102). Palgrave Macmillan
Exploring approaches to the generation and representation of heritage artefacts in video game contexts (2016)
Journal Article
Mundy, D., & Balela, M. S. (2016). Exploring approaches to the generation and representation of heritage artefacts in video game contexts. Asia Pacific Media Educator, 26(1), 99-112. https://doi.org/10.1177/1326365X16640347© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressio... Read More about Exploring approaches to the generation and representation of heritage artefacts in video game contexts.
"Kings of the Middle Way": continental cinema on British screens (2016)
Book Chapter
Mazdon, L. (2016). "Kings of the Middle Way": continental cinema on British screens. In S. Faulkner (Ed.), Middlebrow Cinema (181-195). Routledge. https://doi.org/10.4324/9781315630564Synchronized sound of course created new challenges for non-English-language films in Britain as dialogue now rendered them inaccessible and arguably even more ‘highbrow’ to many filmgoers. There existed two main outlets for the showing of these film... Read More about "Kings of the Middle Way": continental cinema on British screens.