Mike Brayshaw
Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments
Brayshaw, Mike; Gordon, Neil A.; Grey, Simon
Abstract
© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social, flexible and game-based pedagogic approaches and their applications in Virtual Learning Environment based Education. Applications of computer science technologies and techniques can enable, facilitate and change educational approaches, allowing scalable approaches that can address both individual student needs whilst managing large – sometimes-massive - cohort sizes. The benefits of these information systems include supporting the wide range of contexts met in education, in terms of individual needs and specific subject and curriculum requirements. Technologies and approaches that are considered range from the representation of knowledge and the use of intelligent systems, the use of social computing, through to the enabling opportunities of ubicomp and the practical application of game mechanics (gamification). This paper concludes with practical illustrations in the context of undergraduate computer science didactics.
Citation
Brayshaw, M., Gordon, N. A., & Grey, S. (2019). Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments. Advances in Intelligent Systems and Computing, 998, 1047-1060. https://doi.org/10.1007/978-3-030-22868-2_70
Journal Article Type | Conference Paper |
---|---|
Conference Name | Computing Conference 2019 |
Conference Location | London |
Start Date | Jul 16, 2019 |
End Date | Jul 17, 2019 |
Acceptance Date | Jan 28, 2019 |
Online Publication Date | Jul 9, 2019 |
Publication Date | Jul 9, 2019 |
Deposit Date | Apr 23, 2019 |
Publicly Available Date | Jul 10, 2020 |
Journal | Advances in Intelligent Systems and Computing |
Print ISSN | 2194-5357 |
Publisher | Springer Verlag |
Volume | 998 |
Pages | 1047-1060 |
Series Title | Advances in Intelligent Systems and Computing |
Series ISSN | 2194-5357 |
DOI | https://doi.org/10.1007/978-3-030-22868-2_70 |
Keywords | Computer Science Education, Computer Aided Instruction,; Pervasive Computing, Flexible Pedagogy, Technology Enhanced Learning,; Gamification Based Learning |
Public URL | https://hull-repository.worktribe.com/output/1327821 |
Publisher URL | https://link.springer.com/chapter/10.1007%2F978-3-030-22868-2_70 |
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Copyright Statement
©2019 The authors
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