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Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments

Brayshaw, Mike; Gordon, Neil A.; Grey, Simon


Mike Brayshaw


© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social, flexible and game-based pedagogic approaches and their applications in Virtual Learning Environment based Education. Applications of computer science technologies and techniques can enable, facilitate and change educational approaches, allowing scalable approaches that can address both individual student needs whilst managing large – sometimes-massive - cohort sizes. The benefits of these information systems include supporting the wide range of contexts met in education, in terms of individual needs and specific subject and curriculum requirements. Technologies and approaches that are considered range from the representation of knowledge and the use of intelligent systems, the use of social computing, through to the enabling opportunities of ubicomp and the practical application of game mechanics (gamification). This paper concludes with practical illustrations in the context of undergraduate computer science didactics.

Journal Article Type Conference Paper
Start Date Jul 16, 2019
Publication Date Jul 9, 2019
Journal Advances in Intelligent Systems and Computing
Print ISSN 2194-5357
Publisher Springer Verlag
Volume 998
Pages 1047-1060
Series Title Advances in Intelligent Systems and Computing
Series ISSN 2194-5357
APA6 Citation Brayshaw, M., Gordon, N. A., & Grey, S. (2019). Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments. Advances in Intelligent Systems and Computing, 998, 1047-1060.
Keywords Computer Science Education, Computer Aided Instruction,; Pervasive Computing, Flexible Pedagogy, Technology Enhanced Learning,; Gamification Based Learning
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