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Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments

Brayshaw, Mike; Gordon, Neil A.; Grey, Simon

Authors

Mike Brayshaw



Abstract

© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social, flexible and game-based pedagogic approaches and their applications in Virtual Learning Environment based Education. Applications of computer science technologies and techniques can enable, facilitate and change educational approaches, allowing scalable approaches that can address both individual student needs whilst managing large – sometimes-massive - cohort sizes. The benefits of these information systems include supporting the wide range of contexts met in education, in terms of individual needs and specific subject and curriculum requirements. Technologies and approaches that are considered range from the representation of knowledge and the use of intelligent systems, the use of social computing, through to the enabling opportunities of ubicomp and the practical application of game mechanics (gamification). This paper concludes with practical illustrations in the context of undergraduate computer science didactics.

Citation

Brayshaw, M., Gordon, N. A., & Grey, S. (2019). Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments. Advances in Intelligent Systems and Computing, 998, 1047-1060. https://doi.org/10.1007/978-3-030-22868-2_70

Journal Article Type Conference Paper
Conference Name Computing Conference 2019
Conference Location London
Start Date Jul 16, 2019
End Date Jul 17, 2019
Acceptance Date Jan 28, 2019
Online Publication Date Jul 9, 2019
Publication Date Jul 9, 2019
Deposit Date Apr 23, 2019
Publicly Available Date Jul 10, 2020
Journal Advances in Intelligent Systems and Computing
Print ISSN 2194-5357
Publisher Springer Verlag
Volume 998
Pages 1047-1060
Series Title Advances in Intelligent Systems and Computing
Series ISSN 2194-5357
DOI https://doi.org/10.1007/978-3-030-22868-2_70
Keywords Computer Science Education, Computer Aided Instruction,; Pervasive Computing, Flexible Pedagogy, Technology Enhanced Learning,; Gamification Based Learning
Public URL https://hull-repository.worktribe.com/output/1327821
Publisher URL https://link.springer.com/chapter/10.1007%2F978-3-030-22868-2_70

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