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Why the Educational Metaverse Is Not All About Virtual Reality Apps

Gordon, Neil; Brayshaw, Mike; Kambili-Mzembe, Francis; Al Jaber, Tareq

Authors

Mike Brayshaw

Francis Kambili-Mzembe



Abstract

This paper explores how the Metaverse can be used in the context of learning and collaboration. In it we seek to dispel the story that the Metaverse is just another synonym for Virtual Reality and future technology. Instead we will argue that the Metaverse is another interface scaffolding story akin to an interaction metaphor and can be used in an analogous manner to that of the Desktop Metaphor. How it is rendered in reality is a very flexible implementation detail. Instead, it should be thought of as a conceptual space and as an information sharing channel. As long as you are engaging in the Metaverse conceptually you can be there practically and in reality. As such it can be a low bandwidth and/or a high bandwidth information superhighway, depending on the specific mode of interaction. The use of metaphor and sharing has been with us a long time in learning technology and shared/collaborative interaction. So it is wrong to put down the aims and objectives of the Metaverse for Education as just an exercise in expensive high bandwidth Virtual Reality. It is not something that is based on technology for technology’s sake. It clearly has a role for those with access to advanced technologies, bandwidth, and hardware. In this paper we will however argue that this limited view fails to understand the possibilities it opens up for those who do not have such facilities available. Instead the Metaverse provides learning and collaboration possibilities for the many, not the privileged few.

Citation

Gordon, N., Brayshaw, M., Kambili-Mzembe, F., & Al Jaber, T. (2023). Why the Educational Metaverse Is Not All About Virtual Reality Apps. Lecture notes in computer science, 14041 LNCS, 22-32. https://doi.org/10.1007/978-3-031-34550-0_2

Presentation Conference Type Conference Paper (published)
Conference Name Learning and Collaboration Technologies : 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023
Acceptance Date May 19, 2023
Online Publication Date Jun 9, 2023
Publication Date Jun 9, 2023
Deposit Date May 19, 2023
Publicly Available Date Jun 10, 2024
Journal Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Print ISSN 0302-9743
Electronic ISSN 1611-3349
Publisher Springer Verlag
Peer Reviewed Peer Reviewed
Volume 14041 LNCS
Pages 22-32
ISBN 9783031345494
DOI https://doi.org/10.1007/978-3-031-34550-0_2
Keywords Collaborative Learning in Online Environments/CSCL
Public URL https://hull-repository.worktribe.com/output/4292473

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Copyright Statement
© 2023 The Author(s), under exclusive license to Springer Nature Switzerland AG.
Brayshaw, M., Gordon, N., Kambili-Mzembe, F., Al Jaber, T. (2023). Why the Educational Metaverse Is Not All About Virtual Reality Apps. In: Zaphiris, P., Ioannou, A. (eds) Learning and Collaboration Technologies. HCII 2023. Lecture Notes in Computer Science, vol 14041. This version of the article has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: https://doi.org/10.1007/978-3-031-34550-0_2





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