Jan Springer
Create and experience compelling scenarios in VR : a hardware and software system architecture
Springer, Jan; Cruz-Neira, Carolina; Neumann, Carsten; Reiners, Dirk
Authors
Carolina Cruz-Neira
Carsten Neumann
Dirk Reiners
Abstract
Today virtual reality (VR) is an established technology in many disciplines. It is used in engineering for design review and development as well as process planning. It is increasingly used in the context of visualizing large and complex data from many sources. Recently, with ever falling hardware prices, VR technologies are also introduced in the market for home entertainment. However, in contrast to many other technology innovations, VR requires significant efforts to develop and customize content for specific application areas, which usually necessitates 3-D modeling as well as software development, even if previously available content could be reused.
Citation
Springer, J., Cruz-Neira, C., Neumann, C., & Reiners, D. Create and experience compelling scenarios in VR : a hardware and software system architecture. In Advances in computers and information in engineering research
Deposit Date | May 23, 2016 |
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Peer Reviewed | Not Peer Reviewed |
Volume | 1 |
Book Title | Advances in computers and information in engineering research |
ISBN | 9780791860328 |
Keywords | Virtual reality |
Public URL | https://hull-repository.worktribe.com/output/438526 |
Publisher URL | The publisher information on this book is available at https://www.asme.org/products/books/advances-computers-information-engineering. |
Contract Date | May 23, 2016 |
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