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A Second Life for online performance: Understanding present developments through an historical context

Sant, Toni

Authors

Toni Sant



Abstract

An understanding of the histories of performance on the Internet in text-based online environments, such as IRC, MUDs and MOOs, and 2D graphic chat networks like The Palace, is highly useful in approaching similar work in the 3D massively multi-user online role-playing virtual world called Second Life. Online performance brings about an evaluation of the relationship between the designated performers and their audience, particularly the potential for interactive experiences and alternative narratives through improvisation. Starting with the visionary writings of Randal Walser about the ‘Elements of a Cyberspace Playhouse' (1991), the potential of 3D environments for interactive performance is discussed within an historical context.

Citation

Sant, T. (2008). A Second Life for online performance: Understanding present developments through an historical context. International Journal of Performance Arts and Digital Media, 4(1), 69-79. https://doi.org/10.1386/padm.4.1.69_1

Journal Article Type Article
Acceptance Date Jan 1, 2008
Publication Date 2008-05
Deposit Date Nov 13, 2014
Journal International Journal Of Performance Arts And Digital Media
Print ISSN 1479-4713
Electronic ISSN 2040-0934
Publisher Routledge
Peer Reviewed Peer Reviewed
Volume 4
Issue 1
Pages 69-79
DOI https://doi.org/10.1386/padm.4.1.69_1
Keywords Online performance; Internet history; Text-based chat; MMORPGs; 3D
Public URL https://hull-repository.worktribe.com/output/463037
Publisher URL http://www.ingentaconnect.com/content/routledg/padm/2008/00000004/00000001/art00006