A Second Life for online performance: Understanding present developments through an historical context
An understanding of the histories of performance on the Internet in text-based online environments, such as IRC, MUDs and MOOs, and 2D graphic chat networks like The Palace, is highly useful in approaching similar work in the 3D massively multi-user online role-playing virtual world called Second Life. Online performance brings about an evaluation of the relationship between the designated performers and their audience, particularly the potential for interactive experiences and alternative narratives through improvisation. Starting with the visionary writings of Randal Walser about the ‘Elements of a Cyberspace Playhouse' (1991), the potential of 3D environments for interactive performance is discussed within an historical context.
Sant, T. (2008). A Second Life for online performance: Understanding present developments through an historical context. International Journal of Performance Arts and Digital Media, 4(1), 69-79. doi:10.1386/padm.4.1.69_1
|Journal Article Type||Article|
|Acceptance Date||Jan 1, 2008|
|Deposit Date||Nov 13, 2014|
|Journal||International Journal Of Performance Arts And Digital Media|
|Publisher||Taylor & Francis (Routledge)|
|Peer Reviewed||Peer Reviewed|
|Keywords||Online performance; Internet history; Text-based chat; MMORPGs; 3D|
This file is under embargo due to copyright reasons.
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