Tom Peney
Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice
Peney, Tom; Skarratt, Paul A.
Abstract
Recent years have seen an increase in the use of immersive virtual reality (IVR) technology in education and training. Studies examining the efficacy of IVR-based interventions have shown improved performance compared to traditional training programmes; however, little is known about whether such improvements can be detected at the level of individual cognitive abilities. The present study sought to examine the effect of IVR on memory using an incidental learning paradigm. Undergraduate volunteers viewed a three-minute 360° video clip under immersive and non-immersive conditions—respectively, using a Head Mounted Display (HMD) or a 2D flat screen monitor—followed by a surprise recall task. Although both devices supported active exploration of the scene in 360°, recall was significantly improved for learners in the immersive condition. These findings suggest that IVR has a facilitative effect on cognition, and that learners may naturally engage with IVR-delivered content without any special instruction or preparation.
Citation
Peney, T., & Skarratt, P. A. (2024). Increasing the immersivity of 360° videos facilitates learning and memory: implications for theory and practice. Educational Technology Research and Development, https://doi.org/10.1007/s11423-024-10402-9
Journal Article Type | Article |
---|---|
Acceptance Date | Jun 21, 2024 |
Online Publication Date | Jun 28, 2024 |
Publication Date | 2024 |
Deposit Date | Jul 8, 2024 |
Publicly Available Date | Jul 8, 2024 |
Journal | Educational Technology Research and Development |
Print ISSN | 1042-1629 |
Electronic ISSN | 1556-6501 |
Publisher | Springer |
Peer Reviewed | Peer Reviewed |
DOI | https://doi.org/10.1007/s11423-024-10402-9 |
Keywords | Immersive technologies; Virtual reality; Media in education Informal learning; Improving classroom teaching |
Public URL | https://hull-repository.worktribe.com/output/4733303 |
Files
Published article
(919 Kb)
PDF
Publisher Licence URL
http://creativecommons.org/licenses/by/4.0
Copyright Statement
© The Author(s) 2024.
Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.
You might also like
Computerized stimuli for studying oddity effects
(2019)
Journal Article
Are goal states represented during kinematic imitation?
(2017)
Journal Article
Real person interaction in visual attention research
(2016)
Journal Article
Action or attention in social inhibition of return?
(2015)
Journal Article
Peripheral cues and gaze direction jointly focus attention and inhibition of return
(2015)
Journal Article
Downloadable Citations
About Repository@Hull
Administrator e-mail: repository@hull.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2025
Advanced Search