Mr Simon Grey S.Grey@hull.ac.uk
Lecturer
Mr Simon Grey S.Grey@hull.ac.uk
Lecturer
Dr David Parker D.J.Parker@hull.ac.uk
Lecturer
Dr Neil Gordon N.A.Gordon@hull.ac.uk
Reader
The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training. Game designer Sid Meier is often cited as defining games as being ‘a series of interesting decisions’. The concept of choice implies an autonomous selection from a constrained set of options. This article reflects on the impact of autonomy and constraints, and extrinsic and intrinsic motivators on students’ software development work during both curricular and extracurricular activities. Finally, a model for the design of games for game-based learning is proposed in terms of autonomy and constraints with respect to learning outcomes.
Grey, S., Parker, D., & Gordon, N. (2018). Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment. Research in Learning Technology, 26, https://doi.org/10.25304/rlt.v26.2023
Journal Article Type | Article |
---|---|
Acceptance Date | Dec 15, 2017 |
Online Publication Date | May 8, 2018 |
Publication Date | May 9, 2018 |
Deposit Date | Feb 27, 2018 |
Publicly Available Date | Nov 13, 2018 |
Print ISSN | 2156-7069 |
Electronic ISSN | 2156-7077 |
Publisher | Taylor & Francis Open Access |
Peer Reviewed | Peer Reviewed |
Volume | 26 |
Article Number | 2023 |
DOI | https://doi.org/10.25304/rlt.v26.2023 |
Keywords | Learning; Gamejam; Extrinsic motivators; Intrinsic motivators |
Public URL | https://hull-repository.worktribe.com/output/682601 |
Publisher URL | https://journal.alt.ac.uk/index.php/rlt/article/view/2023 |
Additional Information | This paper is part of the Special Collection: Playful Learning Conference, edited by Fiona Smart and Mark Langan. |
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Copyright Statement
This is an Open Access article distributed under the terms of the Creative Commons Attribution 4.0 International License
(http://creativecommons.org/licenses/by/4.0/), allowing third parties to copy and redistribute the material in any medium or format and to remix, transform, and build upon the material for any purpose, even commercially, provided the original work is properly cited and states its license.
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