Virtual reality crowd simulation: effects of agent density on user experience and behaviour
(2018)
Journal Article
Dickinson, P., Gerling, K., Hicks, K., Murray, J., Shearer, J., & Greenwood, J. (2019). Virtual reality crowd simulation: effects of agent density on user experience and behaviour. Virtualreality : the journal of the Virtual Reality Society, 23(1), 19-32. https://doi.org/10.1007/s10055-018-0365-0
Agent-based crowd simulations are used for modelling building and space usage, allowing designers to explore hypothetical real-world scenarios, including extraordinary events such as evacuations. Existing work which engages virtual reality (VR) as a... Read More about Virtual reality crowd simulation: effects of agent density on user experience and behaviour.