Flexible virtual environments: Gamifying immersive learning
(2017)
Journal Article
Gordon, N., & Brayshaw, M. (2017). Flexible virtual environments: Gamifying immersive learning. Communications in computer and information science, 714, 115-121. https://doi.org/10.1007/978-3-319-58753-0_18
© Springer International Publishing AG 2017. The availability of Virtual Reality (VR) and Virtual Environment (VE) equipment - with the launch of domestic technologies such as the Oculus Rift, Microsoft Hololens and Sony Playstation VR) - offer new w... Read More about Flexible virtual environments: Gamifying immersive learning.