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All Outputs (83)

Structured Abstract: Purveyors of Pixie Dust, Being “Mickey Mouse Minded” Through Merchandise and People Management (2017)
Book Chapter
Williams, C. H., & Davis, A. (2017). Structured Abstract: Purveyors of Pixie Dust, Being “Mickey Mouse Minded” Through Merchandise and People Management. In M. Stieler (Ed.), Creating Marketing Magic and Innovative Future Marketing Trends (743-747). Springer. https://doi.org/10.1007/978-3-319-45596-9_143

In 1931, Roy Disney Sr. noted that “The sale of a doll to any member of a household is a daily advertisement in that household for our cartoons and keeps them all ‘Mickey Mouse-Minded’”. That the Disney Company was aware of the significance of mercha... Read More about Structured Abstract: Purveyors of Pixie Dust, Being “Mickey Mouse Minded” Through Merchandise and People Management.

Animation, branding and authorship in the construction of the ‘anti-Disney’ ethos: Hayao Miyazaki’s works and persona through Disney film criticism (2016)
Journal Article
Hernández-Pérez, M. (2016). Animation, branding and authorship in the construction of the ‘anti-Disney’ ethos: Hayao Miyazaki’s works and persona through Disney film criticism. Animation : an interdisciplinary journal, 11(3), 297-313. https://doi.org/10.1177/1746847716660684

Walt Disney (1901-1966) is one of the most important figures in the history of cinema, but also he may also be one of the most criticized. Adjectives referring to Disney in their different forms (‘Japanese Disney’, ‘Asian Disney’, ‘Disney from the Or... Read More about Animation, branding and authorship in the construction of the ‘anti-Disney’ ethos: Hayao Miyazaki’s works and persona through Disney film criticism.

“A malignant, seething hatework”: an introduction to U.S. 21st century hardcore horror (2016)
Journal Article
Aston, J. (2016). “A malignant, seething hatework”: an introduction to U.S. 21st century hardcore horror. Senses of cinema,

The proliferation of U.S. horror films in the 21 st century has engendered an increase in critical and academic response which has almost exclusively focused on the conventions of mainstream horror cinema. That is, films sanctioned by classificatory... Read More about “A malignant, seething hatework”: an introduction to U.S. 21st century hardcore horror.

Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s (2016)
Journal Article
Mayne, L. (2017). Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s. Historical Journal of Film, Radio and Television, 37(3), 559-576. https://doi.org/10.1080/01439685.2016.1220765

The British ‘B’ movie had its heyday from the post-war period up until the early 1960s. ‘B’ movies were cheap feature films of around one-hour long which were shown along with ‘first’ features as part of cinema double-bill programmes. But by 1963, Br... Read More about Whatever happened to the British ‘B’ movie? Micro-budget film-making and the death of the one-hour supporting feature in the early 1960s.

Television aesthetics, media and cultural studies and the contested realm of the social (2016)
Journal Article
Zborowski, J. (2016). Television aesthetics, media and cultural studies and the contested realm of the social. Critical studies in television, 11(1), 7-22. https://doi.org/10.1177/1749602015619632

This article seeks to intervene in the ‘television aesthetics’ versus ‘media and cultural studies’ debate. It argues that aesthetic evaluation does not necessarily rely upon bad textual others or result in canon construction. It engages with Bourdieu... Read More about Television aesthetics, media and cultural studies and the contested realm of the social.

Plug-in to fear: game biosensors and negative physiological responses to music (2015)
Journal Article
Mitchell, H. (2015). Plug-in to fear: game biosensors and negative physiological responses to music. Music and the moving image, 8(1), 37-57. https://doi.org/10.5406/musimoviimag.8.1.0037

The games industry is beginning to embark on an ambitious journey into the world of biometric gaming in search of more exciting and immersive gaming experiences. Whether or not biometric game technologies hold the key to unlock the “ultimate gaming e... Read More about Plug-in to fear: game biosensors and negative physiological responses to music.

Classical Hollywood cinema: Point of view and communication (2015)
Book
Zborowski, J. (2015). Classical Hollywood cinema: Point of view and communication. Manchester University Press

© James Zborowski 2016. All rights reserved. This book offers a new approach to filmic point of view by combining close analyses informed by the tools of narratology and philosophy with concepts derived from communication studies. Each chapter stages... Read More about Classical Hollywood cinema: Point of view and communication.

Dementia, music and biometric gaming: Rising to the Dementia Challenge (2015)
Journal Article
Mitchell, H. R. (2015). Dementia, music and biometric gaming: Rising to the Dementia Challenge. Leonardo music journal : LMJ : journal of the International Society for the Arts, Sciences and Technology, 25(25), 21-24. https://doi.org/10.1162/LMJ_a_00928

In 2012, the U.K. government launched its Dementia Challenge, authorizing additional funding for dementia research and health care. The search for curative medicines is ongoing, but scientific research reveals evidence that music can play a positive... Read More about Dementia, music and biometric gaming: Rising to the Dementia Challenge.

How time works in the Simpsons (2015)
Journal Article
Gilboy, J., Davis, A. M., & Zborowski, J. (2015). How time works in the Simpsons. Animation : an interdisciplinary journal, 10(3), 175-188. https://doi.org/10.1177/1746847715602403

© The Author(s) 2015. This article uses two groups of case-study episodes to explore the complexities and perplexities that arise from the long-running use of a 'floating timeline' within The Simpsons. First, the conflicting representations of the yo... Read More about How time works in the Simpsons.

Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010) (2015)
Presentation / Conference Contribution
Hernández-Pérez, M. (2015, June). Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010). Paper presented at CSS Research Day: Spirituality and Popular Culture / Arts

Japanese Entertainment Industries may be defined by two main features: its transmedia vocation, or its ability to disseminate narratives through several media at once, and its cross-cultural, or heterogeneous representation of different cultural back... Read More about Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010).

(Japanese?) Cartoons and Manga Movies: The hard rise of Anime in UK market and society (2015)
Presentation / Conference Contribution
Manuel, H.-P., Corstorphine, K., & Darren, S. (2015, June). (Japanese?) Cartoons and Manga Movies: The hard rise of Anime in UK market and society. Paper presented at MUTUAL IMAGES. 3rd International Workshop: “Japanese pop cultures in Europe today: economic challenges, mediated notions, future opportunities”

This paper has as main objective to explore, adopting a historical and critical perspective, the release of film and anime TV in UK. This would be a first step towards the studio of the peculiar implementation of manganime Culture in Britain.

Comp... Read More about (Japanese?) Cartoons and Manga Movies: The hard rise of Anime in UK market and society.

Use of 3D visualisation tools for representing urban greenspace spatial planning (2015)
Presentation / Conference Contribution
Wang, C., Miller, D., Jiang, Y., & Donaldson-Selby, G. (2015, April). Use of 3D visualisation tools for representing urban greenspace spatial planning. Presented at 2015 2nd International Conference on Information Science and Control Engineering, Shanghai, China

The objective of this paper is to report on the development of prototype models for use in raising public awareness of changes in urban areas, focusing on green spaces, and testing responses to scenarios of change. Specifically, the focus is on the d... Read More about Use of 3D visualisation tools for representing urban greenspace spatial planning.

Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism (2015)
Presentation / Conference Contribution
Hernández-Pérez, M. (2015, April). Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism. Paper presented at Exploring 30 Years of Studio Ghibli: Spirited Discussion

In the world of Japanese anime, few animators’ works have been appreciated by both communities of scholarship and journalism for their valuable and singular forms of authorship. This paper will focus on one of the most prominent figures, namely Hayao... Read More about Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism.

The Uncanny and mannequins (2015)
Book Chapter
Davis, A. M., & Pagnoni Berns, F. G. (2015). The Uncanny and mannequins. In F. Pascuzzi, & B. Cracchiolo (Eds.), Dreamscapes in Italian Cinema (19-34). Fairleigh Dickinson University Press/Rowman & Littlefield

Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products (2015)
Book Chapter
Hernández-Pérez, M. (2015). Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products. In C. Brienza (Ed.), Global Manga: "Japanese" comics without Japan? (167-184). Routledge

ABSTRACT / PROPOSAL: It´s well known that the major global comic producers are Japan and U.S. There are not so many countries where this medium has achieved this importance not only as high-quality producers but also as powerful creators of contents.... Read More about Constructing the mangaverse: Narrative patterns in Marvel's appropriation of manga products.

Victorians on screen: The nineteenth century on British television, 1994-2005 (2014)
Book
Kleinecke-Bates, I. (2014). Victorians on screen: The nineteenth century on British television, 1994-2005. Palgrave Macmillan. https://doi.org/10.1057/9781137316721

© Iris Kleinecke-Bates 2014. All rights reserved. Victorians on Screen investigates the representation of the Victorian age on British television from the mid-1990s to the mid-2000s. Structured around key areas of enquiry specific to British televisi... Read More about Victorians on screen: The nineteenth century on British television, 1994-2005.

Assessing Cultural Impact: Film4, Canon Formation and Forgotten Films (2014)
Journal Article
Mayne, L. (2014). Assessing Cultural Impact: Film4, Canon Formation and Forgotten Films. Journal of British cinema and television, 11(4), 459-480. https://doi.org/10.3366/jbctv.2014.0229

For over 30 years Channel 4 has supported more than 400 feature films through its production arm, Film4. However, despite the scale and variety of this contribution to British cinema, only a handful of these productions are regularly cited in print m... Read More about Assessing Cultural Impact: Film4, Canon Formation and Forgotten Films.