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Outputs (12)

Plug-in to fear: game biosensors and negative physiological responses to music (2015)
Journal Article
Mitchell, H. (2015). Plug-in to fear: game biosensors and negative physiological responses to music. Music and the moving image, 8(1), 37-57. https://doi.org/10.5406/musimoviimag.8.1.0037

The games industry is beginning to embark on an ambitious journey into the world of biometric gaming in search of more exciting and immersive gaming experiences. Whether or not biometric game technologies hold the key to unlock the “ultimate gaming e... Read More about Plug-in to fear: game biosensors and negative physiological responses to music.

Dementia, music and biometric gaming: Rising to the Dementia Challenge (2015)
Journal Article
Mitchell, H. R. (2015). Dementia, music and biometric gaming: Rising to the Dementia Challenge. Leonardo music journal : LMJ : journal of the International Society for the Arts, Sciences and Technology, 25(25), 21-24. https://doi.org/10.1162/LMJ_a_00928

In 2012, the U.K. government launched its Dementia Challenge, authorizing additional funding for dementia research and health care. The search for curative medicines is ongoing, but scientific research reveals evidence that music can play a positive... Read More about Dementia, music and biometric gaming: Rising to the Dementia Challenge.

Classical Hollywood cinema: Point of view and communication (2015)
Book
Zborowski, J. (2015). Classical Hollywood cinema: Point of view and communication. Manchester University Press

© James Zborowski 2016. All rights reserved. This book offers a new approach to filmic point of view by combining close analyses informed by the tools of narratology and philosophy with concepts derived from communication studies. Each chapter stages... Read More about Classical Hollywood cinema: Point of view and communication.

How time works in the Simpsons (2015)
Journal Article
Gilboy, J., Davis, A. M., & Zborowski, J. (2015). How time works in the Simpsons. Animation : an interdisciplinary journal, 10(3), 175-188. https://doi.org/10.1177/1746847715602403

© The Author(s) 2015. This article uses two groups of case-study episodes to explore the complexities and perplexities that arise from the long-running use of a 'floating timeline' within The Simpsons. First, the conflicting representations of the yo... Read More about How time works in the Simpsons.

Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010) (2015)
Presentation / Conference Contribution
Hernández-Pérez, M. (2015, June). Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010). Paper presented at CSS Research Day: Spirituality and Popular Culture / Arts

Japanese Entertainment Industries may be defined by two main features: its transmedia vocation, or its ability to disseminate narratives through several media at once, and its cross-cultural, or heterogeneous representation of different cultural back... Read More about Representations of religion, spirituality and philosophy as international narratives in the manga “Full Metal Alchemist” (Hagane no Renkinjutsushi, 2001-2010).

(Japanese?) Cartoons and Manga Movies: The hard rise of Anime in UK market and society (2015)
Presentation / Conference Contribution
Manuel, H.-P., Corstorphine, K., & Darren, S. (2015, June). (Japanese?) Cartoons and Manga Movies: The hard rise of Anime in UK market and society. Paper presented at MUTUAL IMAGES. 3rd International Workshop: “Japanese pop cultures in Europe today: economic challenges, mediated notions, future opportunities”

This paper has as main objective to explore, adopting a historical and critical perspective, the release of film and anime TV in UK. This would be a first step towards the studio of the peculiar implementation of manganime Culture in Britain.

Comp... Read More about (Japanese?) Cartoons and Manga Movies: The hard rise of Anime in UK market and society.

Use of 3D visualisation tools for representing urban greenspace spatial planning (2015)
Presentation / Conference Contribution
Wang, C., Miller, D., Jiang, Y., & Donaldson-Selby, G. (2015, April). Use of 3D visualisation tools for representing urban greenspace spatial planning. Presented at 2015 2nd International Conference on Information Science and Control Engineering, Shanghai, China

The objective of this paper is to report on the development of prototype models for use in raising public awareness of changes in urban areas, focusing on green spaces, and testing responses to scenarios of change. Specifically, the focus is on the d... Read More about Use of 3D visualisation tools for representing urban greenspace spatial planning.

Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism (2015)
Presentation / Conference Contribution
Hernández-Pérez, M. (2015, April). Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism. Paper presented at Exploring 30 Years of Studio Ghibli: Spirited Discussion

In the world of Japanese anime, few animators’ works have been appreciated by both communities of scholarship and journalism for their valuable and singular forms of authorship. This paper will focus on one of the most prominent figures, namely Hayao... Read More about Of anime myths and author cult. Tezuka and Miyazaki consideration through authorship film criticism.

New mobile visualities and the social communication of photography : Instagram as a case study (2015)
Thesis
Serafinelli, E. New mobile visualities and the social communication of photography : Instagram as a case study. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4217513

This research intends to show how visuality, through the mobility of Instagram (a social media platform designed for photo sharing), is modifying individuals’ perception of the world and their mediated lives. It examines how Instagram transforms indi... Read More about New mobile visualities and the social communication of photography : Instagram as a case study.