Mike Brayshaw
Using motivation derived from computer gaming in the context of computer based instruction
Brayshaw, Mike; Gordon, Neil
Abstract
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruction, and in particular in online learning interaction. The paper explores the human psychology of gaming and how this can be applied to learning, the computer mechanics of media presentation, affordances and possibilities, and the emerging interaction of playing games and how this itself can provide a pedagogical scaffolding to learning. In doing so the paper focuses on four aspects of Game Based Motivation and how it may be used; (i) the game player’s perception; (ii) the game designers’ model of how to motivate; (iii) team aspects and social interaction as a motivating factor; (iv) psychological models of motivation. This includes the increasing social nature of computer interaction. The paper concludes with a manifesto for exploiting game based motivation in learning.
Citation
Brayshaw, M., & Gordon, N. (2016, July). Using motivation derived from computer gaming in the context of computer based instruction. Presented at 2016 SAI Computing Conference (SAI), London, United Kingdom
Presentation Conference Type | Conference Paper (published) |
---|---|
Conference Name | 2016 SAI Computing Conference (SAI) |
Start Date | Jul 13, 2016 |
End Date | Jul 15, 2016 |
Acceptance Date | Jan 15, 2016 |
Online Publication Date | Sep 1, 2016 |
Publication Date | 2016-07 |
Deposit Date | Jul 13, 2016 |
Publicly Available Date | Jul 31, 2016 |
Journal | 2016 science and information conference proceedings |
Peer Reviewed | Not Peer Reviewed |
Pages | 828-832 |
ISBN | 9781467384605 |
DOI | https://doi.org/10.1109/sai.2016.7556074 |
Keywords | eLearning, Game based learning, Gamification, Motivation, Computer based instruction, Education systems design, Computer based instruction |
Public URL | https://hull-repository.worktribe.com/output/440922 |
Publisher URL | https://ieeexplore.ieee.org/document/7556074/ |
Contract Date | Jul 13, 2016 |
Files
Article.pdf
(400 Kb)
PDF
Copyright Statement
© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
You might also like
Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs)
(2022)
Journal Article
Maximising gain for minimal pain: Utilising natural game mechanics
(2013)
Journal Article
E-commerce And E-business: A new paradigm or old business in new clothes?
(-0001)
Presentation / Conference Contribution
Personalized content provision for virtual learning environments via the semantic web
(2012)
Journal Article
Downloadable Citations
About Repository@Hull
Administrator e-mail: repository@hull.ac.uk
This application uses the following open-source libraries:
SheetJS Community Edition
Apache License Version 2.0 (http://www.apache.org/licenses/)
PDF.js
Apache License Version 2.0 (http://www.apache.org/licenses/)
Font Awesome
SIL OFL 1.1 (http://scripts.sil.org/OFL)
MIT License (http://opensource.org/licenses/mit-license.html)
CC BY 3.0 ( http://creativecommons.org/licenses/by/3.0/)
Powered by Worktribe © 2024
Advanced Search