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Play Your Way Into Production: Game-based Skills Development for the Screen Industries

Brereton, Jude; Jones, Bethan; Reeve, Carlton; Zborowski, James; Bramwell-Dicks, Anna

Authors

Jude Brereton

Bethan Jones

Carlton Reeve

Anna Bramwell-Dicks



Abstract

Screen industry employers report they are unable to recruit graduates with the right skills for entry level roles in film and television (e.g. runners or production assistants), citing a lack of business awareness and various ‘soft skills’ as barriers to employment (Grugulis and Vincent 2009; Carey et al, 2017; Jones, Swords and Brereton, 2022). Traditionally such knowledge and skills are obtained through in-person work experience on set, but work experience is usually unpaid and therefore inaccessible to many students and graduates. However, research in the use of applied/serious games and extended reality technologies for training purposes has indicated that situational skills training can be facilitated using these approaches (Ebner and Holzinger 2007; Connolly et al, 2012). This paper presents an analysis of the design process behind a game-based learning intervention, developed to enable players to experience a day working on a film set and to allow educators to open up discussions about working practices and employability/progression within the screen industry. The simulation gives players the opportunity to take on a junior role in a film studio, respond to typical requests on set, interact with other crew members and observe proceedings. The study draws on interviews with educators and an ethnographic account of playing the game and using the complementary educational resources. We argue that a serious game can function as a meaningful intervention allowing potential new entrants to the screen industry to understand the tasks and duties of job roles in the industry. This approach also improves access to the development of skills and knowledge which are traditionally gained through (unpaid) work experience.

Citation

Brereton, J., Jones, B., Reeve, C., Zborowski, J., & Bramwell-Dicks, A. (2024, October). Play Your Way Into Production: Game-based Skills Development for the Screen Industries. Presented at Proceedings of the European Conference on Games-based Learning, Aarhus University, Denmark

Presentation Conference Type Conference Paper (published)
Conference Name Proceedings of the European Conference on Games-based Learning
Start Date Oct 3, 2024
End Date Oct 4, 2024
Acceptance Date Aug 7, 2024
Online Publication Date Oct 7, 2024
Publication Date Oct 9, 2024
Deposit Date Oct 10, 2024
Publicly Available Date Oct 11, 2024
Journal European Conference on Games Based Learning
Print ISSN 2049-0992
Electronic ISSN 2049-100X
Peer Reviewed Peer Reviewed
Volume 18
Issue 1
Pages 124-132
DOI https://doi.org/10.34190/ecgbl.18.1.2765
Keywords Serious Games; Educational games; Skills gaps; Screen industries; Applied games
Public URL https://hull-repository.worktribe.com/output/4863663

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Copyright Statement
Copyright the authors, 2024. All Rights Reserved.




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