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All Outputs (87)

Artificial Intelligence in Education: An automatic Rule-Based Chatbot to generate guidance from lecture recordings (2024)
Journal Article
Hing, W., Gordon, N., & Al Jaber, T. (2024). Artificial Intelligence in Education: An automatic Rule-Based Chatbot to generate guidance from lecture recordings. Acta Scientific Computer Sciences, 6(7), 64-74

In a new era of educational and research-based chatbots, implementing personalised interactive learning resources is critical in enhancing students' academic experiences. Whilst general purpose chatbots are now available with a range of platforms, th... Read More about Artificial Intelligence in Education: An automatic Rule-Based Chatbot to generate guidance from lecture recordings.

Assessing the Impact of Usability from Evaluating Mobile Health Applications (2024)
Journal Article
Busari, A., Jaber, T., Gordon, N., & Mian, Z. (2024). Assessing the Impact of Usability from Evaluating Mobile Health Applications. International Journal on Engineering Technologies and Informatics, 5(2), https://doi.org/10.51626/ijeti.2024.05.00074

Software applications that are used to monitor, track, and improve health are called Mobile Health Applications or mHAs. They are developed with or without the help of medical professionals to potentially aid health, achieve health goals and improve... Read More about Assessing the Impact of Usability from Evaluating Mobile Health Applications.

Application of Artificial Intelligence and Data Science in Detecting the Impact of Usability from Evaluation of Mobile Health Applications (2024)
Journal Article
Kayode, O., Al Jaber, T., & Gordon, N. (2024). Application of Artificial Intelligence and Data Science in Detecting the Impact of Usability from Evaluation of Mobile Health Applications. International Journal on Engineering Technologies and Informatics, 5(1), 1-9. https://doi.org/10.51626/ijeti.2024.05.00070

Mobile health (mHealth) applications have demonstrated immense potential for facilitating preventative care and disease management through intuitive platforms. However, realizing transformational health objectives relies on creating accessible tools... Read More about Application of Artificial Intelligence and Data Science in Detecting the Impact of Usability from Evaluation of Mobile Health Applications.

Improving Rice Yield Prediction Accuracy Using Regression Models with Climate Data (2024)
Presentation / Conference Contribution
Mohamad Mohsin, M. F., Umana, M. K., Hassan, M. G., Sharif, K. I. M., Ismail, M. A., Salleh, K., Zahari, S. M., Sarmani, M. A., & Gordon, N. Improving Rice Yield Prediction Accuracy Using Regression Models with Climate Data. Presented at International Conference on Computing and Informatics 2023, Kuala Lumpur, Malaysia

Rice production is critical to food security, and accurate yield predictions are required for planning and decision-making. However, precisely predicting rice yields using machine learning models can be difficult due to the complicated interactions o... Read More about Improving Rice Yield Prediction Accuracy Using Regression Models with Climate Data.

Fairness, Bias, and Ethics in AI: Exploring the Factors Affecting Student Performance (2024)
Journal Article
Omughelli, D., Gordon, N., & Al Jaber, T. (2024). Fairness, Bias, and Ethics in AI: Exploring the Factors Affecting Student Performance. Journal of Intelligent Communication, 4(1), 100-110. https://doi.org/10.54963/jic.v4i1.306

The use of artificial intelligence (AI) as a data science tool for education has enormous potential for increasing student performance and course outcomes. However, the growing concern about fairness, bias, and ethics in AI systems requires a careful... Read More about Fairness, Bias, and Ethics in AI: Exploring the Factors Affecting Student Performance.

A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi (2023)
Presentation / Conference Contribution
Kambili-Mzembe, F., & Gordon, N. A. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi. Presented at International Conference on Immersive Learning 2023, San Luis Obispo, USA

This paper discusses and evaluates a self-contained portable multi-user cross-platform Virtual Reality (VR) setup that was devised and configured using off the shelf technologies and devices. This paper exemplifies how some fundamental challenges lik... Read More about A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi.

Why the Educational Metaverse Is Not All About Virtual Reality Apps (2023)
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., Kambili-Mzembe, F., & Al Jaber, T. (2023). Why the Educational Metaverse Is Not All About Virtual Reality Apps. Lecture notes in computer science, 14041 LNCS, 22-32. https://doi.org/10.1007/978-3-031-34550-0_2

This paper explores how the Metaverse can be used in the context of learning and collaboration. In it we seek to dispel the story that the Metaverse is just another synonym for Virtual Reality and future technology. Instead we will argue that the Met... Read More about Why the Educational Metaverse Is Not All About Virtual Reality Apps.

Motivating Students to Learn How to Write Code Using a Gamified Programming Tutor (2023)
Journal Article
Gordon, N. A., & Grey, S. (2023). Motivating Students to Learn How to Write Code Using a Gamified Programming Tutor. Education Sciences, 13(3), Article 230. https://doi.org/10.3390/educsci13030230

Engagement and retention are widely acknowledged problems in computer science and more general higher education. The need to develop programming skills is increasingly ubiquitous, but especially so in computer science where it is one of the core comp... Read More about Motivating Students to Learn How to Write Code Using a Gamified Programming Tutor.

Sustainable Language Training for Engineering Students: Integrating Resource-Efficiency into the Course Content through the Educational Process (2023)
Journal Article
Gordon, N., Kemerova, N., Bolsunovskaya, L., & Osipov, S. (2023). Sustainable Language Training for Engineering Students: Integrating Resource-Efficiency into the Course Content through the Educational Process. Education Sciences, 13(2), Article 176. https://doi.org/10.3390/educsci13020176

The sustainable use of the Earth’s resources is recognized as increasingly important on a global scale, especially in relation to natural resource management, and is effectively addressed under the auspices of resource efficiency within engineering e... Read More about Sustainable Language Training for Engineering Students: Integrating Resource-Efficiency into the Course Content through the Educational Process.

Heuristic Evaluation of Microsoft Teams as an Online Teaching Platform: An Educators’ Perspective (2022)
Journal Article
Al-Qora’n, L., Salem, O. A. S., & Gordon, N. (2022). Heuristic Evaluation of Microsoft Teams as an Online Teaching Platform: An Educators’ Perspective. Computers, 11(12), Article 175. https://doi.org/10.3390/computers11120175

The way that education is delivered changed significantly during the COVID-19 pandemic to be completely online in many countries for many institutions. Despite the fact that they are not online teaching platforms, virtual meeting platforms were utili... Read More about Heuristic Evaluation of Microsoft Teams as an Online Teaching Platform: An Educators’ Perspective.

Creating a Classification Module to Analysis the Usage of Mobile Health Apps (2022)
Journal Article
Azuma, K., Al Jaber, T., & Gordon, N. (2022). Creating a Classification Module to Analysis the Usage of Mobile Health Apps. Acta Scientific Computer Sciences, 4(12), 34-42

With an ageing society becoming a major issue for many countries, health-related concerns are growing and mobile health applications (MHAs) are rapidly gaining users. The applications available range from those that promote exercise to maintain healt... Read More about Creating a Classification Module to Analysis the Usage of Mobile Health Apps.

Linking sustainability and spirituality: a preliminary assessment in pursuit of a sustainable and ethically correct world (2022)
Journal Article
Leal Filho, W., Salvia, A. L., Ulluwishewa, R., Abubakar, I. R., Mifsud, M., LeVasseur, T. J., …Farrugia, E. (2022). Linking sustainability and spirituality: a preliminary assessment in pursuit of a sustainable and ethically correct world. Journal of cleaner production, 380, Article 135091. https://doi.org/10.1016/j.jclepro.2022.135091

The influence of humanity on the environment and the use of natural resources may be affected by spirituality, through awareness for developing a greater conscience about the implications of human actions and needs to adjust these in achieving sustai... Read More about Linking sustainability and spirituality: a preliminary assessment in pursuit of a sustainable and ethically correct world.

Increasing Engagement Through Explicit and Implicit Gamification in Higher Education (2022)
Book Chapter
Gordon, N., & Grey, S. (2022). Increasing Engagement Through Explicit and Implicit Gamification in Higher Education. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (662-681). Hershey, Pa.: IGI Global. https://doi.org/10.4018/978-1-6684-4287-6

Engagement is essential in higher education but can be problematic to achieve. Successful games are, at their core, designed to be engaging experiences. In attempts to increase engagement in learning, there has been an increase in playful learning, g... Read More about Increasing Engagement Through Explicit and Implicit Gamification in Higher Education.

Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers (2022)
Presentation / Conference Contribution
Kambili-Mzembe, F., & Gordon, N. A. (2022, May). Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers. Presented at 8th International Conference of the Immersive Learning Research Network (iLRN), Vienna, Austria

Motivated by a desire to apply Computer Science and Virtual Reality (VR) technology due to the need for improving secondary school education in Malawi, this paper presents a prototype of a synchronous multi-user cross-platform real-time 3D VR applica... Read More about Synchronous Multi-User Cross-Platform Virtual Reality for School Teachers.

Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability (2022)
Presentation / Conference Contribution
Nganji, J. T., Brayshaw, M., & Gordon, N. (2022). Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability. In P. Zaphiris, & A. Ioannou (Eds.), Learning and Collaboration Technologies. Designing the Learner and Teacher Experience. HCII 2022 (361-375). https://doi.org/10.1007/978-3-031-05657-4_26

This paper explores how to build ontology-driven learning systems from a flexible disability-aware mentality and augment them into a learning blend that embraces social media. The approach emphasizes the use of user centered flexible software in a bl... Read More about Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability.

Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs) (2022)
Journal Article
Wechie, N., Brayshaw, M., & Gordon, N. (2022). Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs). International Journal on Engineering Technologies and Informatics, 3(1), 1-3. https://doi.org/10.51626/ijeti.2022.03.00029

In this paper we look at the use of Deep Learning as a technique for Education Data Mining and Learnng Analytics. We discuss existing approaches and how Deep Learning can be used in a complimentary manner in order to provide new and insightful perspe... Read More about Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs).

Increasing engagement through explicit and implicit gamification in higher education (2022)
Book Chapter
Grey, S., & Gordon, N. A. (2022). Increasing engagement through explicit and implicit gamification in higher education. In O. Bernardes, V. Amorim, & A. Carrizo Moreira (Eds.), Handbook of Research on the Influence and Effectiveness of Gamification in Education (662-681). Hershey, Pa.: IGI Global. https://doi.org/10.4018/978-1-6684-4287-6.ch032

Engagement is essential in higher education but can be problematic to achieve. Successful games are, at their core, designed to be engaging experiences. In attempts to increase engagement in learning, there has been an increase in playful learning, g... Read More about Increasing engagement through explicit and implicit gamification in higher education.

Addressing Optimisation Challenges for Datasets with Many Variables, Using Genetic Algorithms to Implement Feature Selection (2022)
Journal Article
Gordon, N., Kambhampati, C., & Alabad, A. (2022). Addressing Optimisation Challenges for Datasets with Many Variables, Using Genetic Algorithms to Implement Feature Selection. AI, Computer Science and Robotics Technology, 1, 1-21. https://doi.org/10.5772/acrt.01

This article provides an optimisation method using a Genetic Algorithm approach to apply feature selection techniques for large data sets to improve accuracy. This is achieved through improved classification, a reduced number of features, and further... Read More about Addressing Optimisation Challenges for Datasets with Many Variables, Using Genetic Algorithms to Implement Feature Selection.

Improving Graduate Futures and Employability Through Embedded Industrial Experience (2022)
Journal Article
Dixon, J., & Gordon, N. (2022). Improving Graduate Futures and Employability Through Embedded Industrial Experience. New Directions in the Teaching of Physical Sciences, https://doi.org/10.29311/ndtps.v0i17.3596

The financial cost to individuals of higher education is now regularly exceeding £50k before maintenance in the UK; consequently, students are more concerned than ever that their degree should offer value for money when they enter the jobs marketplac... Read More about Improving Graduate Futures and Employability Through Embedded Industrial Experience.

The Role of Gamification in a Software Development Lifecycle (2021)
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., Dixon, J., Grey, S., & Parker, D. (2021). The Role of Gamification in a Software Development Lifecycle. In INSPIRE XXVI . Delivering Global Education and Impact in Emergencies Using E-Learning (81-94)

Teaching Software Engineering students raises a number of challenges; in particular that student developers typically demonstrate behaviours that run counter to good software development. These include failing to plan properly, failing to develop the... Read More about The Role of Gamification in a Software Development Lifecycle.