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All Outputs (123)

Play your way into production: game-based skills development for the film and TV industry (2025)
Journal Article
Brereton, J., Jones, B., Reeve, C., Zborowski, J., & Bramwell-Dicks, A. (in press). Play your way into production: game-based skills development for the film and TV industry. Popular Communication, https://doi.org/10.1080/15405702.2025.2486773

Screen industry employers report that they are unable to recruit graduates with the right skills for entry-level roles in film and television, citing a lack of business awareness and various “soft skills” as barriers to employment. Traditionally, suc... Read More about Play your way into production: game-based skills development for the film and TV industry.

Investigating Egyptian Athletes Visual Self-Presentation Strategies on Instagram (2025)
Thesis
El-Bous, J. M. I. (2025). Investigating Egyptian Athletes Visual Self-Presentation Strategies on Instagram. (Thesis). The University of Hull. https://hull-repository.worktribe.com/output/5173201

The study of visual self-presentation strategies on social media has captivated the attention of numerous academics and scholars, particularly those who specialise in the disciplines of sports communication and self-image branding among professional... Read More about Investigating Egyptian Athletes Visual Self-Presentation Strategies on Instagram.

Neon, for the Lonely: Exploring Gay Men's History and Well-Being through Memoir-Based Reality Reconstructions (2025)
Thesis
Commerford, M. (2025). Neon, for the Lonely: Exploring Gay Men's History and Well-Being through Memoir-Based Reality Reconstructions. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/5086279

Neon, for the Lonely: Exploring Gay Men’s History and Well-Being through Memoir-Based Reality Reconstructions is both an adapted memoir and an exegesis that charts a PhD journey of self-empowerment, and healing through the lens of a queer individual'... Read More about Neon, for the Lonely: Exploring Gay Men's History and Well-Being through Memoir-Based Reality Reconstructions.

Editorial: “Are Technology Acceptance Models still fit for purpose?” (2025)
Journal Article
O'Dea, M., Zhou, X., Teng, D., Mundy, D., & Ishaya, T. (2025). Editorial: “Are Technology Acceptance Models still fit for purpose?”. Journal of University Teaching & Learning Practice, 21(08), https://doi.org/10.53761/1bdbms32

Technology acceptance research has been an important and fruitful research domain since the late 1980s. At the forefront has been the Technology Acceptance Model (TAM) and related models such as UTAUT. These models aim to explain and predict adoption... Read More about Editorial: “Are Technology Acceptance Models still fit for purpose?”.

Playing it Safer: Applied Drama as a means of reducing barriers to LGBTQIA+ inclusion in sports and education environments (2024)
Journal Article
Eldridge, D., Fielding, L., & Dickenson, S. J. (online). Playing it Safer: Applied Drama as a means of reducing barriers to LGBTQIA+ inclusion in sports and education environments. Support for Learning, https://doi.org/10.1111/1467-9604.12497

In a context where more than 40% of LGBTQIA+ individuals in the UK are estimated to avoid sports due to experiences of discrimination, with disengagement closely linked to negative experiences during physical education at school, the ability of speci... Read More about Playing it Safer: Applied Drama as a means of reducing barriers to LGBTQIA+ inclusion in sports and education environments.

Play Your Way Into Production: Game-based Skills Development for the Screen Industries (2024)
Presentation / Conference Contribution
Brereton, J., Jones, B., Reeve, C., Zborowski, J., & Bramwell-Dicks, A. (2024, October). Play Your Way Into Production: Game-based Skills Development for the Screen Industries. Presented at Proceedings of the European Conference on Games-based Learning, Aarhus University, Denmark

Screen industry employers report they are unable to recruit graduates with the right skills for entry level roles in film and television (e.g. runners or production assistants), citing a lack of business awareness and various ‘soft skills’ as barrier... Read More about Play Your Way Into Production: Game-based Skills Development for the Screen Industries.

Journey to the Centre of the Self: Exploring the Lived Experiences of South Asian Psychiatrists in the UK (2024)
Book
Arya, R., & Bhugra, D. (2024). Journey to the Centre of the Self: Exploring the Lived Experiences of South Asian Psychiatrists in the UK. Cambridge University Press. https://doi.org/10.1017/9781009085649

Book description

This book presents previously untold narratives of South Asian psychiatrists in the UK and provides insight into the significance of cultural identity, migration and marginalisation on their lives and work. The development of cult... Read More about Journey to the Centre of the Self: Exploring the Lived Experiences of South Asian Psychiatrists in the UK.

Careers guidance and support for media students (2024)
Report
Zborowski, J., Mayne, L., & Macrae, S. (2024). Careers guidance and support for media students. Zenodo: Screen Industries Growth Network

Media students lack detailed and realistic knowledge about what jobs are available in the UK creative industries, how to find them, and about how career progression works beyond entry-level roles. Careers advisors report that they lack good and up-t... Read More about Careers guidance and support for media students.

Bridging the expectation gap? Evaluating the work-readiness of pre-university media students in Yorkshire and the Humber (2024)
Report
Zborowski, J., Mayne, L., & Macrae, S. (2024). Bridging the expectation gap? Evaluating the work-readiness of pre-university media students in Yorkshire and the Humber. Screen Industries Growth Network (SIGN)/Research England

Opening paragraph, Executive Summary:
It is difficult for providers of pre-university media qualifications (such as BTECs, A-levels, Cambridge Technicals, and the UAL award) to meet the demand for work experience in the screen industries among their... Read More about Bridging the expectation gap? Evaluating the work-readiness of pre-university media students in Yorkshire and the Humber.

Streaming with the Mouse: Disney's Entrance into Direct-to-Consumer Streaming and Implications for the Future of Entertainment (2024)
Journal Article
Havard, C. T., & Davis, A. (2024). Streaming with the Mouse: Disney's Entrance into Direct-to-Consumer Streaming and Implications for the Future of Entertainment. Alphaville: Journal of Film and Screen Media, 27(1), 75-93. https://doi.org/10.33178/alpha.27.07

Throughout its one-hundred-year history, The Walt Disney Company has utilised many innovative tactics for promoting their products and engaging with consumers. This article highlights the use of direct-to-consumer streaming by the company as a way to... Read More about Streaming with the Mouse: Disney's Entrance into Direct-to-Consumer Streaming and Implications for the Future of Entertainment.

Conventions are Forever: The influence of medieval romance narrative conventions on female agency in the Bond film franchise (2024)
Thesis
Morton, J. Conventions are Forever: The influence of medieval romance narrative conventions on female agency in the Bond film franchise. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4866115

The iconic Bond girl has been the subject of considerable scholarly interest; quite rightly this has mainly focused on areas such as 'stereotypical' female behaviours, chauvinism and the sexual objectification of women. In a unique analysis, I consid... Read More about Conventions are Forever: The influence of medieval romance narrative conventions on female agency in the Bond film franchise.

Teaching VR Locomotion Techniques with VR: An interactive approach within Higher Education (2024)
Thesis
Fedorczuk, K. (2024). Teaching VR Locomotion Techniques with VR: An interactive approach within Higher Education. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/5085940

This paper explores the application of virtual reality (VR) in education, specifically focusing on the education of virtual reality Locomotion techniques within the VR environment. A comparative study is conducted to evaluate educational outcomes in... Read More about Teaching VR Locomotion Techniques with VR: An interactive approach within Higher Education.

Surveillance, State Violence and Resistance: A History of “Dangerous Incidents” between Police Officers and Black Individuals in the United States (2024)
Thesis
Blance, K. Surveillance, State Violence and Resistance: A History of “Dangerous Incidents” between Police Officers and Black Individuals in the United States. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4587924

[From the introduction]:
This thesis will seek to explore racialised surveillance and Black resistance to this surveillance in both historical and contemporary forms in the United States. At its core, this research will argue that racialised surveil... Read More about Surveillance, State Violence and Resistance: A History of “Dangerous Incidents” between Police Officers and Black Individuals in the United States.

Enhancing Student Assignment Completion Through Gamified Mobile Applications: A Motivational Approach (2024)
Thesis
Rahman, S. Enhancing Student Assignment Completion Through Gamified Mobile Applications: A Motivational Approach. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4564890

This thesis explores the design of digital tools to encourage motivation for students in higher education. A design is proposed for an original prototype app that makes use of gamification techniques. Theories on improving motivation are discussed in... Read More about Enhancing Student Assignment Completion Through Gamified Mobile Applications: A Motivational Approach.

Bacon's beasts: The pathos of the animal in the art of Francis Bacon(1909-1982). (2024)
Journal Article
Arya, R. (2024). Bacon's beasts: The pathos of the animal in the art of Francis Bacon(1909-1982). The British art journal, 24(2), 57-60

Opening paragraph:
From his early years in rural Ireland to his last painting, Study of a bull (Pl 1), the condition of animality was a lifelong preoccupation of Francis Bacon (1909–1982). The 2022 exhibition at the Royal Academy, ‘Francis Bacon: Ma... Read More about Bacon's beasts: The pathos of the animal in the art of Francis Bacon(1909-1982)..

Locating religion in contemporary art (2023)
Journal Article
Arya, R. (2023). Locating religion in contemporary art. Religion Compass, 17(4), Article e12457. https://doi.org/10.1111/rec3.12457

The place of religion in the context of contemporary art is fraught and complex. This article discusses three prominent ways in which religion is explored in contemporary art: in sociopolitics, in art that transgresses, and in the creation of spaces... Read More about Locating religion in contemporary art.

Notes towards a formal and social poetics of television drama (2022)
Journal Article
Zborowski, J. (2022). Notes towards a formal and social poetics of television drama. Journal of Popular Television, 10(2), 213-224. https://doi.org/10.1386/jptv_00080_1

This article seeks to build a bridge between approaches to television drama that explore form and style, and those that explore realism and representation. It proposes questions which can be applied to any television drama, and reveal meaningful dist... Read More about Notes towards a formal and social poetics of television drama.

Bringing more exploration and interaction to scenario modeling and data visualisation through 3D GIS and Virtual Reality (2022)
Presentation / Conference Contribution
Chen, W., Alessandro, G., David, M., Mark, W., Paola, O., Bethany, W., & Yang, J. (2022, April). Bringing more exploration and interaction to scenario modeling and data visualisation through 3D GIS and Virtual Reality. Presented at 30th Annual Geographical Information Science Research UK (GISRUK), Liverpool, United Kingdom

A prototype 3D GIS and Virtual Reality model has been developed to present future scenarios of woodland expansion and climate data visualisation. Spatial Multi-criteria Analysis has been applied to decide where to plant new forests, recognizing a ran... Read More about Bringing more exploration and interaction to scenario modeling and data visualisation through 3D GIS and Virtual Reality.