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Who moved my block? Projection Mapped Games Environments

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Project Description

Studio McGuire aspire to create an immersive projection mapped platform game in which a projected 2D, user-controlled character, interacts with real life 3D objects in the physical world (with the physical world acting as a second screen into the game played by the player).
Real world objects will thus become giant obstacles for the miniature character to contend with as the player navigates their sprite up drainpipes, along windowsills and in and out of the nooks and niches of actual architectural surfaces.
As a company we use projection mapping as a tool for telling stories. We have brought pop up books, nude marble statues, dinner plates, theatre sets and paper dioramas to life using these techniques, but the narratives that we create are pre-set by us and the user/observer 'passively' watches the story unfold before them as they would do in a film or a book.
We want to use this R&D opportunity as a starting point to explore, develop and investigate the capabilities and implications of giving our audience more agency as active participants, controlling characters and environments within our stories.
To achieve this, we need to up-skill ourselves as to how games engines work and how they give us new options in the creation of narrative. To do this, we�d like to work in partnership with the University of Hull to create a dedicated toolkit that interfaces games engines and created narratives with projection mapping software for future projects.

Status Project Complete
Funder(s) Arts & Humanities Research Council
Value £11,420.00
Project Dates Oct 1, 2019 - May 22, 2020

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