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Outputs (30)

Why the Educational Metaverse Is Not All About Virtual Reality Apps (2023)
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., Kambili-Mzembe, F., & Al Jaber, T. Why the Educational Metaverse Is Not All About Virtual Reality Apps. Presented at Learning and Collaboration Technologies : 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagan, Denmark

This paper explores how the Metaverse can be used in the context of learning and collaboration. In it we seek to dispel the story that the Metaverse is just another synonym for Virtual Reality and future technology. Instead we will argue that the Met... Read More about Why the Educational Metaverse Is Not All About Virtual Reality Apps.

Teaching students using Design-First Test-Driven Development (2023)
Presentation / Conference Contribution
Dixon, J., Brayshaw, M., Gordon, N., Grey, S., Parker, D., & Tompsett, B. (2022, June). Teaching students using Design-First Test-Driven Development. Presented at INSPIRE XXVII: E-Learning for Sustainabilty and Education Beyond Pandemic, Online

This paper explores a test-driven approach to teaching within Higher Education. Test-driven here is derived from the Software Engineering approach, where the test cases for software are defined prior to the software being fully developed. The emphasi... Read More about Teaching students using Design-First Test-Driven Development.

Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability (2022)
Presentation / Conference Contribution
Nganji, J. T., Brayshaw, M., & Gordon, N. (2022, June). Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability. Presented at HCII 2022: Learning and Collaboration Technologies. Designing the Learner and Teacher Experience

This paper explores how to build ontology-driven learning systems from a flexible disability-aware mentality and augment them into a learning blend that embraces social media. The approach emphasizes the use of user centered flexible software in a bl... Read More about Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability.

Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs) (2022)
Journal Article
Wechie, N., Brayshaw, M., & Gordon, N. (2022). Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs). International Journal on Engineering Technologies and Informatics, 3(1), 1-3. https://doi.org/10.51626/ijeti.2022.03.00029

In this paper we look at the use of Deep Learning as a technique for Education Data Mining and Learnng Analytics. We discuss existing approaches and how Deep Learning can be used in a complimentary manner in order to provide new and insightful perspe... Read More about Learning Analytics and Deep Learning in Large Virtual Learning Environments (VLEs).

The Role of Gamification in a Software Development Lifecycle (2021)
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., Dixon, J., Grey, S., & Parker, D. (2021, June). The Role of Gamification in a Software Development Lifecycle. Presented at INSPIRE XXVI International e-conference, Online

Teaching Software Engineering students raises a number of challenges; in particular that student developers typically demonstrate behaviours that run counter to good software development. These include failing to plan properly, failing to develop the... Read More about The Role of Gamification in a Software Development Lifecycle.

Identifying Gaps in Cybersecurity Teaching and Learning (2020)
Presentation / Conference Contribution
Brayshaw, M., Gordon, N., & Karatazgianni, A. (2020, July). Identifying Gaps in Cybersecurity Teaching and Learning. Presented at INSPIRE XXV : e-Learning as a solution during unprecedented times in the 21st Century

This paper explores perceptions and expectations of privacy when using computer-mediated communication and social media. In this paper we present the results of an empirical survey into this topic and explore the pedagogic implications for the teachi... Read More about Identifying Gaps in Cybersecurity Teaching and Learning.

Refining the Teaching of Programming (2020)
Presentation / Conference Contribution
Gordon, N., Cargill, M., Grey, S., & Brayshaw, M. (2020, July). Refining the Teaching of Programming. Presented at INSPIRE XXV: e-Learning as a Solution during Unprecedented Times in the 21st Century, Online

This paper considers issues around the teaching of programming, a critical yet challenging part of the computing education at all levels. This paper begins by outlining some of the key concerns around computing education-from secondary school, throug... Read More about Refining the Teaching of Programming.

Emerging challenges for HCI : enabling effective use of VR in education and training (2020)
Book Chapter
Gordon, N., & Brayshaw, M. (2020). Emerging challenges for HCI : enabling effective use of VR in education and training. In L. Bozgeyikli, & R. Bozgeyikli (Eds.), Virtual reality : recent advancements, applications and challenges. River Publishers

This chapter considers some of the challenges in providing effective virtual reality (VR) environments for teaching and training, where users are encouraged and enabled to be truly engaged in their learning. One approach is to use inquiry-based learn... Read More about Emerging challenges for HCI : enabling effective use of VR in education and training.

Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments (2019)
Presentation / Conference Contribution
Brayshaw, M., Gordon, N. A., & Grey, S. (2019, July). Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments. Presented at Computing Conference 2019, London

© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social, flexible and game-based pedagogic approaches and their applications in Virtual Learning Environment based Education. Applications of computer science... Read More about Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments.

A flexible approach to introductory programming : engaging and motivating students (2019)
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., & Grey, S. (2019, January). A flexible approach to introductory programming : engaging and motivating students. Presented at Computing Education Practice, Durham

© 2019 Copyright is held by the owner/author(s). In this paper, we consider an approach to supporting students of Computer Science as they embark upon their university studies. The transition to Computer Science can be challenging for students, and e... Read More about A flexible approach to introductory programming : engaging and motivating students.