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All Outputs (29)

Using motivation derived from computer gaming in the context of computer based instruction
Presentation / Conference Contribution
Brayshaw, M., & Gordon, N. (2016, July). Using motivation derived from computer gaming in the context of computer based instruction. Presented at 2016 SAI Computing Conference (SAI), London, United Kingdom

This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruct... Read More about Using motivation derived from computer gaming in the context of computer based instruction.

An evaluation framework for mobile health education software
Presentation / Conference Contribution
Aljaber, T., Gordon, N., Kambhampati, C., & Brayshaw, M. (2015, July). An evaluation framework for mobile health education software. Presented at 2015 Science and Information Conference (SAI), London

© 2015 IEEE. Mobile applications in general, and mobile applications for health education in particular, are commonly used to support patients, health professionals and other stakeholders. A critical evaluation framework is needed to ensure the usabi... Read More about An evaluation framework for mobile health education software.

A flexible approach to introductory programming : engaging and motivating students
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., & Grey, S. (2019, January). A flexible approach to introductory programming : engaging and motivating students. Presented at Computing Education Practice, Durham

© 2019 Copyright is held by the owner/author(s). In this paper, we consider an approach to supporting students of Computer Science as they embark upon their university studies. The transition to Computer Science can be challenging for students, and e... Read More about A flexible approach to introductory programming : engaging and motivating students.

Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments
Presentation / Conference Contribution
Brayshaw, M., Gordon, N. A., & Grey, S. (2019, July). Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments. Presented at Computing Conference 2019, London

© 2019, Springer Nature Switzerland AG. This paper describes the development of intelligent, social, flexible and game-based pedagogic approaches and their applications in Virtual Learning Environment based Education. Applications of computer science... Read More about Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments.

Refining the Teaching of Programming
Presentation / Conference Contribution
Gordon, N., Cargill, M., Grey, S., & Brayshaw, M. (2020, July). Refining the Teaching of Programming. Presented at INSPIRE XXV: e-Learning as a Solution during Unprecedented Times in the 21st Century, Online

This paper considers issues around the teaching of programming, a critical yet challenging part of the computing education at all levels. This paper begins by outlining some of the key concerns around computing education-from secondary school, throug... Read More about Refining the Teaching of Programming.

Identifying Gaps in Cybersecurity Teaching and Learning
Presentation / Conference Contribution
Brayshaw, M., Gordon, N., & Karatazgianni, A. (2020, July). Identifying Gaps in Cybersecurity Teaching and Learning. Presented at INSPIRE XXV : e-Learning as a solution during unprecedented times in the 21st Century

This paper explores perceptions and expectations of privacy when using computer-mediated communication and social media. In this paper we present the results of an empirical survey into this topic and explore the pedagogic implications for the teachi... Read More about Identifying Gaps in Cybersecurity Teaching and Learning.

The Role of Gamification in a Software Development Lifecycle
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., Dixon, J., Grey, S., & Parker, D. (2021, June). The Role of Gamification in a Software Development Lifecycle. Presented at INSPIRE XXVI International e-conference, Online

Teaching Software Engineering students raises a number of challenges; in particular that student developers typically demonstrate behaviours that run counter to good software development. These include failing to plan properly, failing to develop the... Read More about The Role of Gamification in a Software Development Lifecycle.

Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability
Presentation / Conference Contribution
Nganji, J. T., Brayshaw, M., & Gordon, N. (2022, June). Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability. Presented at HCII 2022: Learning and Collaboration Technologies. Designing the Learner and Teacher Experience

This paper explores how to build ontology-driven learning systems from a flexible disability-aware mentality and augment them into a learning blend that embraces social media. The approach emphasizes the use of user centered flexible software in a bl... Read More about Flexible Ontology-Driven Educational Apps and Social Media for Learners with a Disability.

Why the Educational Metaverse Is Not All About Virtual Reality Apps
Presentation / Conference Contribution
Gordon, N., Brayshaw, M., Kambili-Mzembe, F., & Al Jaber, T. Why the Educational Metaverse Is Not All About Virtual Reality Apps. Presented at Learning and Collaboration Technologies : 10th International Conference, LCT 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagan, Denmark

This paper explores how the Metaverse can be used in the context of learning and collaboration. In it we seek to dispel the story that the Metaverse is just another synonym for Virtual Reality and future technology. Instead we will argue that the Met... Read More about Why the Educational Metaverse Is Not All About Virtual Reality Apps.