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All Outputs (38)

Investigating Egyptian Athletes Visual Self-Presentation Strategies on Instagram (2025)
Thesis
El-Bous, J. M. I. (2025). Investigating Egyptian Athletes Visual Self-Presentation Strategies on Instagram. (Thesis). The University of Hull. https://hull-repository.worktribe.com/output/5173201

The study of visual self-presentation strategies on social media has captivated the attention of numerous academics and scholars, particularly those who specialise in the disciplines of sports communication and self-image branding among professional... Read More about Investigating Egyptian Athletes Visual Self-Presentation Strategies on Instagram.

An Analysis of Middle Eastern Female Athletes Visual Self-Presentation Strategies on Instagram during the Tokyo 2020 Olympics (2025)
Journal Article
El-Bous, J., & Mundy, D. (in press). An Analysis of Middle Eastern Female Athletes Visual Self-Presentation Strategies on Instagram during the Tokyo 2020 Olympics. The International Journal of Sport and Society,

Representation of athletes through social media platforms is an essential consideration in constructing an athlete's overall media presence. Traditional media channels continue to provide an unfair advantage to male athletes and male sporting events.... Read More about An Analysis of Middle Eastern Female Athletes Visual Self-Presentation Strategies on Instagram during the Tokyo 2020 Olympics.

Editorial: “Are Technology Acceptance Models still fit for purpose?” (2025)
Journal Article
O'Dea, M., Zhou, X., Teng, D., Mundy, D., & Ishaya, T. (2025). Editorial: “Are Technology Acceptance Models still fit for purpose?”. Journal of University Teaching & Learning Practice, 21(08), https://doi.org/10.53761/1bdbms32

Technology acceptance research has been an important and fruitful research domain since the late 1980s. At the forefront has been the Technology Acceptance Model (TAM) and related models such as UTAUT. These models aim to explain and predict adoption... Read More about Editorial: “Are Technology Acceptance Models still fit for purpose?”.

“Stories of the Unnamed”: Critical Feminist Intervention in Sri Lankan Peacebuilding (2024)
Thesis
Samarakoon, W. (2024). “Stories of the Unnamed”: Critical Feminist Intervention in Sri Lankan Peacebuilding. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/5088313

After the Government of Sri Lanka defeated the Liberation Tigers of Tamil Eelam (LTTE) in 2009, the protracted civil war ended. However, post-war peace in the country remains uncertain, necessitating a critical evaluation of whose power and agency ar... Read More about “Stories of the Unnamed”: Critical Feminist Intervention in Sri Lankan Peacebuilding.

To what extent can drama, and especially verbatim theatre techniques, be used to (re) present intergenerational transgender identities in the North East of England? (2024)
Thesis
Chapman-Wilson, T. To what extent can drama, and especially verbatim theatre techniques, be used to (re) present intergenerational transgender identities in the North East of England?. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4706291

This thesis examines how verbatim techniques can be used to (re) present an intergenerational participatory group of trans individuals in Newcastle upon Tyne. The representation of trans people from the cis-lens will be examined, as well as the incre... Read More about To what extent can drama, and especially verbatim theatre techniques, be used to (re) present intergenerational transgender identities in the North East of England?.

Examining the role of Social Networking Sites representation in optimising digital transformation: Challenges from the Egyptian Context (2024)
Journal Article
Mundy, D., & Arslan, M. (in press). Examining the role of Social Networking Sites representation in optimising digital transformation: Challenges from the Egyptian Context. Electronic Government,

Governments across the globe are witnessing a continuous process of digital transformation. However, little evidence of the management process is provided from Eastern contexts as contrasted with Western ones. This paper argues a significant contribu... Read More about Examining the role of Social Networking Sites representation in optimising digital transformation: Challenges from the Egyptian Context.

The Royal Navy and Intelligence Gathering in the Western Atlantic c. 1700-1750 (2024)
Thesis
Pooley, M. A. (2024). The Royal Navy and Intelligence Gathering in the Western Atlantic c. 1700-1750. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4919158

This thesis investigates English, and after 1707, British intelligence gathering and the role of intelligence in operations around the Atlantic Ocean during the first half of the eighteenth century and the
years immediately leading up to it. Rather... Read More about The Royal Navy and Intelligence Gathering in the Western Atlantic c. 1700-1750.

Fear, trauma and found footage : how found footage horror can help us feel better (2022)
Thesis
Chinnery, B. Fear, trauma and found footage : how found footage horror can help us feel better. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4224518

Why would people experiencing a global pandemic seek out a pandemic disaster movie? Why would horror films help people feel better about an unrelated real world source of health anxiety? Why do people enjoy horror cinema at all? This project seeks to... Read More about Fear, trauma and found footage : how found footage horror can help us feel better.

Schools' perceptions and experiences of critical digital literacies across four European countries - DETECT project report 2 (2021)
Report
Gouseti, A., Bruni, I., Ilomäki, L., Lakkala, M., Mundy, D., Elisa Raffaghelli, J., Ranieri, M., Roffi, A., Romero, M., & Romeu, T. (2021). Schools' perceptions and experiences of critical digital literacies across four European countries - DETECT project report 2. Erasmus+

This is the second report of the DETECT project. The report aims to develop an understanding of teachers’ needs in relation to critical digital literacies within a school context. It presents the empirical activities carried out as part of Intellectu... Read More about Schools' perceptions and experiences of critical digital literacies across four European countries - DETECT project report 2.

Critical Digital Literacies framework for educators - DETECT project report 1 (2021)
Report
Gouseti, A., Bruni, I., Ilomäki, L., Lakkala, M., Mundy, D., Raffaghelli, J. E., Ranieri, M., Roffi, A., Romero, M., & Romeu, T. (2021). Critical Digital Literacies framework for educators - DETECT project report 1. Erasmus+

This is the first report of the DETECT project. The report presents the Critical Digital Literacies framework that has been created as part of the project’s Intellectual Output 1. This framework is the result of collaborative work across all project... Read More about Critical Digital Literacies framework for educators - DETECT project report 1.

Examining social networking site narratives between government and youth on entrepreneurship : the case of relationship development in Egypt (2020)
Thesis
Arslan, M. A. I. Examining social networking site narratives between government and youth on entrepreneurship : the case of relationship development in Egypt. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4223055

Analysis of the ways in which SNS (Social Networking Sites) are used by governments, organisations and everyday users has over the past ten years been of significant interest to academic researchers. Part of this analysis of use has included understa... Read More about Examining social networking site narratives between government and youth on entrepreneurship : the case of relationship development in Egypt.

Brief Encounters: The Railway Station on Film (2018)
Book Chapter
Mazdon, L. (2018). Brief Encounters: The Railway Station on Film. In L. Bayman, & N. Pinazza (Eds.), Journeys on Screen - Theory, Ethics, Aesthetics (36-49). Edinburgh University Press

Exploring patient empowerment : presenting an enhanced model for delivery in practice (2018)
Thesis
Akeel, A. U. Exploring patient empowerment : presenting an enhanced model for delivery in practice. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4222021

Patient empowerment evolved as a strategy to address multi-faceted healthcare management issues. Studies over the past decades have provided different patient empowerment frameworks, but even with the emergent frameworks, there is no marked desired r... Read More about Exploring patient empowerment : presenting an enhanced model for delivery in practice.

Re-thinking technology and its growing role in enabling patient empowerment (2018)
Journal Article
Akeel, A. U., & Mundy, D. (2019). Re-thinking technology and its growing role in enabling patient empowerment. Health Informatics Journal, 25(4), 1278-1289. https://doi.org/10.1177/1460458217751013

© The Author(s) 2018. The presence and increase of challenges to eHealth in today’s society have begun to generate doubts about the capability of technology in patient empowerment, especially within the frameworks supporting empowerment. Through the... Read More about Re-thinking technology and its growing role in enabling patient empowerment.

The ‘Not Knowns’: memory, narrative and applied theatre (2017)
Journal Article
Conroy, C., Dickenson, S. J., & Mazzoni, G. (2018). The ‘Not Knowns’: memory, narrative and applied theatre. Research in Drama Education: The Journal of Applied Theatre and Performance, 23(1), 56-72. https://doi.org/10.1080/13569783.2017.1398641

© 2017 Informa UK Limited, trading as Taylor & Francis Group This is an attempt to articulate and explore the relationship between the science of memory and the applied theatre project, The Not Knowns. The project was a collaboration between theatr... Read More about The ‘Not Knowns’: memory, narrative and applied theatre.

Disrupting the Remake: The Girl with the Dragon Tattoo (2017)
Book Chapter
Mazdon, L. (2017). Disrupting the Remake: The Girl with the Dragon Tattoo. In I. R. Smith, & C. Verevis (Eds.), Transnational Film Remakes (21-35). Edinburgh University Press. https://doi.org/10.3366/edinburgh/9781474407236.003.0002

A key feature of the cultural landscape of the twenty-first century has been the global success of so-called ‘Nordic Noir’. Indeed, it was this very global success which led both to the ‘foreignising’ remake which this chapter will discuss and to the... Read More about Disrupting the Remake: The Girl with the Dragon Tattoo.

Understanding the representation of cultural heritage within video game contexts (2017)
Thesis
Balela, M. S. Understanding the representation of cultural heritage within video game contexts. (Thesis). University of Hull. https://hull-repository.worktribe.com/output/4224192

The research detailed in this Thesis examines how cultural artefacts are represented within modern video game contexts. It takes as a starting point the perspective that whilst there is evidence of substantial investigative work that takes place in t... Read More about Understanding the representation of cultural heritage within video game contexts.

Participation, recognition and political space (2016)
Book Chapter
Conroy, C. (2016). Participation, recognition and political space. In A. Harpin, & H. Nicholson (Eds.), Performance and Participation: Practices, Audiences, Politics (82-102). Palgrave Macmillan

Exploring approaches to the generation and representation of heritage artefacts in video game contexts (2016)
Journal Article
Mundy, D., & Balela, M. S. (2016). Exploring approaches to the generation and representation of heritage artefacts in video game contexts. Asia Pacific Media Educator, 26(1), 99-112. https://doi.org/10.1177/1326365X16640347

© 2016, © 2016 University of Wollongong. Video games can allow players to explore environments, which are representative of, or contain elements of physical world cultures, for example, allowing a player to explore ancient Egypt in Pharaoh (Impressio... Read More about Exploring approaches to the generation and representation of heritage artefacts in video game contexts.