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Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games

Mitchell, Helen


Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale; no sooner is one technology introduced than it is superseded by another, boasting a range of new refinements and enhanced performance.

Book Type Book Chapter
Publication Date May 2, 2014
Journal Oxford handbook of interactive audio
Peer Reviewed Not Peer Reviewed
Book Title The Oxford Handbook of Interactive Audio
ISBN 9780199797226
Keywords Game soundtracks
Publisher URL Details of the book are available at
Copyright Statement © 2016 the author


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