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Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games

Mitchell, Helen

Authors

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Ms Helen Mitchell H.R.Mitchell@hull.ac.uk
Senior Lecturer in Media Audio/ Collaborative Provision Coordinator, School of Arts



Abstract

Game audio has come a long way since the simple electronic beeps of the early 1970s, when significant technical constraints governed the scope of creative possibilities. Recent years have witnessed technological advancements on an unprecedented scale; no sooner is one technology introduced than it is superseded by another, boasting a range of new refinements and enhanced performance.

Citation

Mitchell, H. (2014). Let's mix it up: interviews exploring the practical and technical challenges of interactive mixing in games. In The Oxford Handbook of Interactive Audio. The University of Hull. https://doi.org/10.1093/oxfordhb/9780199797226.013.028

Publication Date May 2, 2014
Deposit Date Nov 13, 2015
Publicly Available Date Mar 29, 2024
Journal Oxford handbook of interactive audio
Peer Reviewed Not Peer Reviewed
Book Title The Oxford Handbook of Interactive Audio
ISBN 9780199797226
DOI https://doi.org/10.1093/oxfordhb/9780199797226.013.028
Keywords Game soundtracks
Public URL https://hull-repository.worktribe.com/output/381331
Publisher URL Details of the book are available at https://global.oup.com/academic/product/the-oxford-handbook-of-interactive-audio-9780199797226?cc=gb&lang=en&.

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