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Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments (2019)
Conference Proceeding
Brayshaw, M., Gordon, N. A., & Grey, S. (in press). Smart, social, flexible and fun: Escaping the flatlands of virtual learning environments

This paper describes the development of intelligent, social, flexible and game-based pedagogic approaches and their applications in Virtual Learning Environment based Education. Applications of computer science technologies and techniques can enable,... Read More

A flexible approach to introductory programming : engaging and motivating students (2019)
Conference Proceeding
Gordon, N., Brayshaw, M., & Grey, S. (2019). A flexible approach to introductory programming : engaging and motivating students. In CEP '19 Proceedings of the 3rd Conference on Computing Education Practicedoi:10.1145/3294016.3294025

© 2019 Copyright is held by the owner/author(s). In this paper, we consider an approach to supporting students of Computer Science as they embark upon their university studies. The transition to Computer Science can be challenging for students, and e... Read More

Approaches to Measuring Attendance and Engagement (2018)
Journal Article
Grey, S., & Gordon, N. A. (2018). Approaches to Measuring Attendance and Engagement. New Directions in the Teaching of Physical Sciences, 13(13), https://doi.org/10.29311/ndtps.v0i13.2767

In this paper, we argue that, where we measure student attendance, this creates an extrinsic motivator in the form of a reward for (apparent) engagement and can thus lead to undesirable behaviour and outcomes. We go on to consider a number of other m... Read More

Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment (2018)
Journal Article
Grey, S., Parker, D., & Gordon, N. (2018). Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment. Research in Learning Technology, 26, doi:10.25304/rlt.v26.2023

The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training... Read More

Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour (2017)
Journal Article
Grey, S., Grey, D., Gordon, N., & Purdy, J. (2017). Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour. International Journal of Game-Based Learning, 7(3), 63-73. doi:10.4018/ijgbl.2017070106

This paper offers an approach to designing game based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al, 2004) and the elemental tetrad (Schell, 2008) model for game design. A case for game based learning a... Read More

Maximising gain for minimal pain: Utilising natural game mechanics (2013)
Journal Article
Gordon, N., Brayshaw, M., & Grey, S. (2013). Maximising gain for minimal pain: Utilising natural game mechanics. Innovation in teaching and learning in information and computer sciences, 12(1), 27-38. doi:10.11120/ital.2013.00004

This paper considers the application of natural games mechanics within higher education as a vehicle to encourage student engagement and achievement of desired learning outcomes. It concludes with desiderata of features for a learning environment whe... Read More